[PATCH] dwrite: Handle bitmap allocation error when rendering to bitmap target

Nikolay Sivov nsivov at codeweavers.com
Wed Jan 13 13:41:13 CST 2016


Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
 dlls/dwrite/gdiinterop.c | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/dlls/dwrite/gdiinterop.c b/dlls/dwrite/gdiinterop.c
index ded3731..794ebee 100644
--- a/dlls/dwrite/gdiinterop.c
+++ b/dlls/dwrite/gdiinterop.c
@@ -422,6 +422,11 @@ static HRESULT WINAPI rendertarget_DrawGlyphRun(IDWriteBitmapRenderTarget1 *ifac
         if (texturetype == DWRITE_TEXTURE_CLEARTYPE_3x1)
             size *= 3;
         bitmap = heap_alloc_zero(size);
+        if (!bitmap) {
+            IDWriteGlyphRunAnalysis_Release(analysis);
+            return E_OUTOFMEMORY;
+        }
+
         hr = IDWriteGlyphRunAnalysis_CreateAlphaTexture(analysis, texturetype, &target, bitmap, size);
         if (hr == S_OK) {
             /* blit to target dib */
-- 
2.6.4




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