[PATCH v2 2/5] wined3d: Recognize SM4 resinfo opcode.
Józef Kucia
jkucia at codeweavers.com
Thu Jan 14 05:39:54 CST 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
v2: Use instruction flags instead of destination modifiers.
---
dlls/wined3d/arb_program_shader.c | 1 +
dlls/wined3d/glsl_shader.c | 1 +
dlls/wined3d/shader.c | 11 +++++++++++
dlls/wined3d/shader_sm4.c | 7 ++++++-
dlls/wined3d/wined3d_private.h | 3 +++
5 files changed, 22 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 074b74f..84b85c4 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5295,6 +5295,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_POW */ shader_hw_pow,
/* WINED3DSIH_RCP */ shader_hw_scalar_op,
/* WINED3DSIH_REP */ shader_hw_rep,
+ /* WINED3DSIH_RESINFO */ NULL,
/* WINED3DSIH_RET */ shader_hw_ret,
/* WINED3DSIH_ROUND_NI */ NULL,
/* WINED3DSIH_RSQ */ shader_hw_scalar_op,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index b7d30ca..0b29378 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -7948,6 +7948,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_POW */ shader_glsl_pow,
/* WINED3DSIH_RCP */ shader_glsl_scalar_op,
/* WINED3DSIH_REP */ shader_glsl_rep,
+ /* WINED3DSIH_RESINFO */ NULL,
/* WINED3DSIH_RET */ shader_glsl_ret,
/* WINED3DSIH_ROUND_NI */ shader_glsl_map2gl,
/* WINED3DSIH_RSQ */ shader_glsl_scalar_op,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index d747816..a2bece7 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -123,6 +123,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_POW */ "pow",
/* WINED3DSIH_RCP */ "rcp",
/* WINED3DSIH_REP */ "rep",
+ /* WINED3DSIH_RESINFO */ "resinfo",
/* WINED3DSIH_RET */ "ret",
/* WINED3DSIH_ROUND_NI */ "round_ni",
/* WINED3DSIH_RSQ */ "rsq",
@@ -1873,6 +1874,16 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
{
TRACE("p");
}
+ else if (ins.handler_idx == WINED3DSIH_RESINFO
+ && ins.flags)
+ {
+ switch (ins.flags)
+ {
+ case WINED3DSI_RESINFO_UINT: TRACE("_uint"); break;
+ case WINED3DSI_RESINFO_RCP_FLOAT: TRACE("_rcpFloat");
+ default: TRACE("_unrecognized(%#x)", ins.flags); break;
+ }
+ }
for (i = 0; i < ins.dst_count; ++i)
{
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 6e02352..d1a0abf 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -29,6 +29,9 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
#define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
#define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0x1fu << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
+#define WINED3D_SM4_OPCODESPECIFICCONTROL_SHIFT 11
+#define WINED3D_SM4_OPCODESPECIFICCONTROL_MASK (0x3u << WINED3D_SM4_OPCODESPECIFICCONTROL_SHIFT)
+
#define WINED3D_SM4_RESOURCE_TYPE_SHIFT 11
#define WINED3D_SM4_RESOURCE_TYPE_MASK (0xfu << WINED3D_SM4_RESOURCE_TYPE_SHIFT)
@@ -120,6 +123,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_MUL = 0x38,
WINED3D_SM4_OP_NE = 0x39,
WINED3D_SM4_OP_OR = 0x3c,
+ WINED3D_SM4_OP_RESINFO = 0x3d,
WINED3D_SM4_OP_RET = 0x3e,
WINED3D_SM4_OP_ROUND_NI = 0x41,
WINED3D_SM4_OP_RSQ = 0x44,
@@ -296,6 +300,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, "F", "FF"},
{WINED3D_SM4_OP_NE, WINED3DSIH_NE, "U", "FF"},
{WINED3D_SM4_OP_OR, WINED3DSIH_OR, "U", "UU"},
+ {WINED3D_SM4_OP_RESINFO, WINED3DSIH_RESINFO, "F", "IR"},
{WINED3D_SM4_OP_RET, WINED3DSIH_RET, "", ""},
{WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, "F", "F"},
{WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, "F", "F"},
@@ -796,7 +801,7 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
}
ins->handler_idx = opcode_info->handler_idx;
- ins->flags = 0;
+ ins->flags = (opcode_token & WINED3D_SM4_OPCODESPECIFICCONTROL_MASK) >> WINED3D_SM4_OPCODESPECIFICCONTROL_SHIFT;
ins->coissue = 0;
ins->predicate = NULL;
ins->dst_count = strlen(opcode_info->dst_info);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 07007c0..3393d62 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -407,6 +407,8 @@ enum wined3d_shader_dst_modifier
#define WINED3DSI_TEXLD_PROJECT 0x1
#define WINED3DSI_TEXLD_BIAS 0x2
#define WINED3DSI_INDEXED_DYNAMIC 0x4
+#define WINED3DSI_RESINFO_RCP_FLOAT 0x1
+#define WINED3DSI_RESINFO_UINT 0x2
enum wined3d_shader_rel_op
{
@@ -538,6 +540,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_POW,
WINED3DSIH_RCP,
WINED3DSIH_REP,
+ WINED3DSIH_RESINFO,
WINED3DSIH_RET,
WINED3DSIH_ROUND_NI,
WINED3DSIH_RSQ,
--
2.4.10
More information about the wine-patches
mailing list