[PATCH 1/3] wined3d: Prepare GL textures in surface_load_ds_location.
Stefan Dösinger
stefandoesinger at gmx.at
Sun Jan 17 08:40:04 CST 2016
This is necessary for depth blits now that the FBO code doesn't do that
on its own any more.
This fixes bug 39805.
Signed-off-by: Stefan Dösinger <stefandoesinger at gmx.at>
---
dlls/wined3d/surface.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 6b5f33e..829a515 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3631,10 +3631,10 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
return;
}
+ wined3d_surface_prepare(surface, context, location);
if (surface->locations & WINED3D_LOCATION_DISCARDED)
{
TRACE("Surface was discarded, no need copy data.\n");
- wined3d_surface_prepare(surface, context, location);
surface->locations &= ~WINED3D_LOCATION_DISCARDED;
surface->locations |= location;
surface->ds_current_size.cx = surface->resource.width;
--
2.4.10
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