[PATCH 1/7] wined3d: Handle swizzle type equal to 0 as NOSWIZZLE.
Józef Kucia
jkucia at codeweavers.com
Mon Jan 18 14:16:42 CST 2016
Just to silent unnecessary FIXME messages.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/shader_sm4.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 710434b..ae148da 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -175,6 +175,7 @@ enum wined3d_sm4_input_primitive_type
enum wined3d_sm4_swizzle_type
{
+ WINED3D_SM4_SWIZZLE_NONE = 0x0,
WINED3D_SM4_SWIZZLE_VEC4 = 0x1,
WINED3D_SM4_SWIZZLE_SCALAR = 0x2,
};
@@ -725,6 +726,10 @@ static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD
switch (swizzle_type)
{
+ case WINED3D_SM4_SWIZZLE_NONE:
+ src_param->swizzle = WINED3DSP_NOSWIZZLE;
+ break;
+
case WINED3D_SM4_SWIZZLE_SCALAR:
src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
src_param->swizzle = (src_param->swizzle & 0x3) * 0x55;
--
2.4.10
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