[PATCH] d3dx9/tests: Fix some test failures
Nikolay Sivov
nsivov at codeweavers.com
Tue Jan 19 15:17:48 CST 2016
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
dlls/d3dx9_36/tests/mesh.c | 12 ++++++++----
1 file changed, 8 insertions(+), 4 deletions(-)
diff --git a/dlls/d3dx9_36/tests/mesh.c b/dlls/d3dx9_36/tests/mesh.c
index 7c86190..1afba18 100644
--- a/dlls/d3dx9_36/tests/mesh.c
+++ b/dlls/d3dx9_36/tests/mesh.c
@@ -11109,21 +11109,25 @@ static void D3DXCreateAnimationControllerTest(void)
hr = D3DXCreateAnimationController(0, 0, 0, 0, NULL);
ok(hr == D3D_OK, "Got unexpected hr returned %#x.\n", hr);
+ animation = (void*)0xdeadbeef;
hr = D3DXCreateAnimationController(0, 1, 1, 1, &animation);
ok(hr == D3D_OK, "Got unexpected hr returned %#x.\n", hr);
- ok(!animation, "Got unexpected animation %p.\n", animation);
+ ok(animation == (void*)0xdeadbeef, "Got unexpected animation %p.\n", animation);
+ animation = (void*)0xdeadbeef;
hr = D3DXCreateAnimationController(1, 0, 1, 1, &animation);
ok(hr == D3D_OK, "Got unexpected hr returned %#x.\n", hr);
- ok(!animation, "Got unexpected animation %p.\n", animation);
+ ok(animation == (void*)0xdeadbeef, "Got unexpected animation %p.\n", animation);
+ animation = (void*)0xdeadbeef;
hr = D3DXCreateAnimationController(1, 1, 0, 1, &animation);
ok(hr == D3D_OK, "Got unexpected hr returned %#x.\n", hr);
- ok(!animation, "Got unexpected animation %p.\n", animation);
+ ok(animation == (void*)0xdeadbeef, "Got unexpected animation %p.\n", animation);
+ animation = (void*)0xdeadbeef;
hr = D3DXCreateAnimationController(1, 1, 1, 0, &animation);
ok(hr == D3D_OK, "Got unexpected hr returned %#x.\n", hr);
- ok(!animation, "Got unexpected animation %p.\n", animation);
+ ok(animation == (void*)0xdeadbeef, "Got unexpected animation %p.\n", animation);
hr = D3DXCreateAnimationController(1, 1, 1, 1, &animation);
ok(hr == D3D_OK, "Got unexpected hr returned %#x.\n", hr);
--
2.7.0.rc3
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