[PATCH 1/5] d3d8: Don't validate 2D texture lock coordinates.
Henri Verbeet
hverbeet at codeweavers.com
Wed Jan 20 06:06:14 CST 2016
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[PATCH 5/5] d3d8/tests: Block validation checks the surface size too.
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Signed-off-by: Henri Verbeet <
hverbeet at codeweavers.com
>
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[PATCH 5/5] d3d8/tests: Block validation checks the surface size too.
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winspool.drv: add EnumPrinterKeyA/W stubs
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