[PATCH] d2d1/tests: A test for DrawTextLayout() with drawing effect
Nikolay Sivov
nsivov at codeweavers.com
Fri Jan 22 07:45:58 CST 2016
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
dlls/d2d1/tests/d2d1.c | 100 +++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 100 insertions(+)
diff --git a/dlls/d2d1/tests/d2d1.c b/dlls/d2d1/tests/d2d1.c
index e6d1a68..2a78d2c 100644
--- a/dlls/d2d1/tests/d2d1.c
+++ b/dlls/d2d1/tests/d2d1.c
@@ -2527,6 +2527,105 @@ static void test_create_target(void)
DestroyWindow(window);
}
+static void test_draw_text_layout(void)
+{
+ static const WCHAR tahomaW[] = {'T','a','h','o','m','a',0};
+ static const WCHAR textW[] = {'t','e','x','t',0};
+ static const WCHAR emptyW[] = {0};
+ D2D1_RENDER_TARGET_PROPERTIES desc;
+ IDXGISwapChain *swapchain;
+ ID2D1Factory *factory, *factory2;
+ ID2D1RenderTarget *rt, *rt2;
+ ID3D10Device1 *device;
+ IDXGISurface *surface;
+ HWND window;
+ HRESULT hr;
+ IDWriteFactory *dwrite_factory;
+ IDWriteTextFormat *text_format;
+ IDWriteTextLayout *text_layout;
+ D2D1_POINT_2F origin;
+ DWRITE_TEXT_RANGE range;
+ D2D1_COLOR_F color;
+ ID2D1SolidColorBrush *brush, *brush2;
+
+ if (!(device = create_device()))
+ {
+ skip("Failed to create device, skipping tests.\n");
+ return;
+ }
+ window = CreateWindowA("static", "d2d1_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
+ 0, 0, 640, 480, NULL, NULL, NULL, NULL);
+ swapchain = create_swapchain(device, window, TRUE);
+ hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface);
+ ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
+
+ hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory, NULL, (void **)&factory);
+ ok(SUCCEEDED(hr), "Failed to create factory, hr %#x.\n", hr);
+
+ hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory, NULL, (void **)&factory2);
+ ok(SUCCEEDED(hr), "Failed to create factory, hr %#x.\n", hr);
+ ok(factory != factory2, "got same factory\n");
+
+ desc.type = D2D1_RENDER_TARGET_TYPE_DEFAULT;
+ desc.pixelFormat.format = DXGI_FORMAT_UNKNOWN;
+ desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED;
+ desc.dpiX = 0.0f;
+ desc.dpiY = 0.0f;
+ desc.usage = D2D1_RENDER_TARGET_USAGE_NONE;
+ desc.minLevel = D2D1_FEATURE_LEVEL_DEFAULT;
+
+ hr = ID2D1Factory_CreateDxgiSurfaceRenderTarget(factory, surface, &desc, &rt);
+ ok(SUCCEEDED(hr), "Failed to create a target, hr %#x.\n", hr);
+
+ hr = ID2D1Factory_CreateDxgiSurfaceRenderTarget(factory2, surface, &desc, &rt2);
+ ok(SUCCEEDED(hr), "Failed to create a target, hr %#x.\n", hr);
+
+ hr = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, &IID_IDWriteFactory, (IUnknown **)&dwrite_factory);
+ ok(SUCCEEDED(hr), "Failed to create factory, hr %#x.\n", hr);
+
+ hr = IDWriteFactory_CreateTextFormat(dwrite_factory, tahomaW, NULL, DWRITE_FONT_WEIGHT_NORMAL, DWRITE_FONT_STYLE_NORMAL,
+ DWRITE_FONT_STRETCH_NORMAL, 10.0f, emptyW, &text_format);
+ ok(SUCCEEDED(hr), "Failed to create text format, hr %#x.\n", hr);
+
+ hr = IDWriteFactory_CreateTextLayout(dwrite_factory, textW, 4, text_format, 100.0f, 100.0f, &text_layout);
+ ok(SUCCEEDED(hr), "Failed to create text layout, hr %#x.\n", hr);
+
+ set_color(&color, 0.0f, 0.0f, 0.0f, 0.0f);
+ hr = ID2D1RenderTarget_CreateSolidColorBrush(rt, &color, NULL, &brush);
+ ok(SUCCEEDED(hr), "Failed to create brush, hr %#x.\n", hr);
+
+ hr = ID2D1RenderTarget_CreateSolidColorBrush(rt2, &color, NULL, &brush2);
+ ok(SUCCEEDED(hr), "Failed to create brush, hr %#x.\n", hr);
+
+ /* effect brush is created from different factory */
+ range.startPosition = 0;
+ range.length = 4;
+ hr = IDWriteTextLayout_SetDrawingEffect(text_layout, (IUnknown*)brush2, range);
+ ok(SUCCEEDED(hr), "Failed to set drawing effect, hr %#x.\n", hr);
+
+ ID2D1RenderTarget_BeginDraw(rt);
+
+ origin.x = origin.y = 0.0f;
+ ID2D1RenderTarget_DrawTextLayout(rt, origin, text_layout, (ID2D1Brush*)brush, D2D1_DRAW_TEXT_OPTIONS_NONE);
+
+ hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL);
+todo_wine
+ ok(hr == D2DERR_WRONG_FACTORY, "EndDraw failure expected, hr %#x.\n", hr);
+
+ IDWriteTextFormat_Release(text_format);
+ IDWriteTextLayout_Release(text_layout);
+ IDWriteFactory_Release(dwrite_factory);
+ ID2D1RenderTarget_Release(rt);
+ ID2D1RenderTarget_Release(rt2);
+
+ ID2D1Factory_Release(factory);
+ ID2D1Factory_Release(factory2);
+ IDXGISurface_Release(surface);
+ IDXGISwapChain_Release(swapchain);
+ ID3D10Device1_Release(device);
+ DestroyWindow(window);
+}
+
START_TEST(d2d1)
{
test_clip();
@@ -2540,4 +2639,5 @@ START_TEST(d2d1)
test_bitmap_updates();
test_opacity_brush();
test_create_target();
+ test_draw_text_layout();
}
--
2.7.0.rc3
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