[PATCH 4/8] wined3d: Set default sampler filtering to NEAREST.
Józef Kucia
jkucia at codeweavers.com
Mon Jan 25 03:57:23 CST 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
This is required to load fetch texels from integer textures.
Makes the tests pass with Mesa.
---
dlls/wined3d/device.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c058881..046b04d 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -790,11 +790,13 @@ static void create_default_sampler(struct wined3d_device *device)
{
GL_EXTCALL(glGenSamplers(1, &device->default_sampler));
checkGLcall("glGenSamplers");
+ GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
+ GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST));
if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
{
GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT));
- checkGLcall("glSamplerParamteri");
}
+ checkGLcall("glSamplerParamteri");
}
else
{
--
2.4.10
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