[PATCH 4/8] wined3d: Set default sampler filtering to NEAREST.

Józef Kucia jkucia at codeweavers.com
Mon Jan 25 03:57:23 CST 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
This is required to load fetch texels from integer textures.
Makes the tests pass with Mesa.
---
 dlls/wined3d/device.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c058881..046b04d 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -790,11 +790,13 @@ static void create_default_sampler(struct wined3d_device *device)
     {
         GL_EXTCALL(glGenSamplers(1, &device->default_sampler));
         checkGLcall("glGenSamplers");
+        GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
+        GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST));
         if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
         {
             GL_EXTCALL(glSamplerParameteri(device->default_sampler, GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT));
-            checkGLcall("glSamplerParamteri");
         }
+        checkGLcall("glSamplerParamteri");
     }
     else
     {
-- 
2.4.10




More information about the wine-patches mailing list