[PATCH v3 3/6] wined3d: Add support for WINED3DFMT_R8G8B8A8_SINT textures.
Józef Kucia
jkucia at codeweavers.com
Mon Jan 25 17:34:01 CST 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
Version 3: Use non-EXT defines.
Version 2: Do not check post-pixel shader blending for integer texture formats.
---
dlls/wined3d/utils.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 8f73e58..5844aa6 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -98,6 +98,7 @@ static const struct wined3d_format_channels formats[] =
{WINED3DFMT_R8G8B8A8_UNORM, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
{WINED3DFMT_R8G8B8A8_UNORM_SRGB, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
{WINED3DFMT_R8G8B8A8_UINT, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
+ {WINED3DFMT_R8G8B8A8_SINT, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
{WINED3DFMT_R8G8B8X8_UNORM, 8, 8, 8, 0, 0, 8, 16, 0, 4, 0, 0},
{WINED3DFMT_R16G16_UNORM, 16, 16, 0, 0, 0, 16, 0, 0, 4, 0, 0},
{WINED3DFMT_B10G10R10A2_UNORM, 10, 10, 10, 2, 20, 10, 0, 30, 4, 0, 0},
@@ -193,6 +194,7 @@ static const struct wined3d_format_base_flags format_base_flags[] =
{WINED3DFMT_D32_FLOAT, WINED3DFMT_FLAG_FLOAT},
{WINED3DFMT_S8_UINT_D24_FLOAT, WINED3DFMT_FLAG_FLOAT},
{WINED3DFMT_R8G8B8A8_UINT, WINED3DFMT_FLAG_INTEGER},
+ {WINED3DFMT_R8G8B8A8_SINT, WINED3DFMT_FLAG_INTEGER},
};
struct wined3d_format_block_info
@@ -1092,6 +1094,10 @@ static const struct wined3d_format_texture_info format_texture_info[] =
GL_RGBA_INTEGER, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
WINED3DFMT_FLAG_TEXTURE,
ARB_TEXTURE_RGB10_A2UI, NULL},
+ {WINED3DFMT_R8G8B8A8_SINT, GL_RGBA8I, GL_RGBA8I, 0,
+ GL_RGBA_INTEGER, GL_BYTE, 0,
+ WINED3DFMT_FLAG_TEXTURE,
+ EXT_TEXTURE_INTEGER, NULL},
{WINED3DFMT_R8G8B8X8_UNORM, GL_RGB8, GL_RGB8, 0,
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
--
2.4.10
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