[PATCH 4/6] wined3d: Implement SM4 ineg instruction.
Józef Kucia
jkucia at codeweavers.com
Tue Jan 26 10:49:13 CST 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 12 +++++++++++-
1 file changed, 11 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 7c3041c..c8ba074 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3015,6 +3015,16 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
}
}
+static void shader_glsl_ineg(const struct wined3d_shader_instruction *ins)
+{
+ struct glsl_src_param src_param;
+ DWORD write_mask;
+
+ write_mask = shader_glsl_append_dst(ins->ctx->buffer, ins);
+ shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param);
+ shader_addline(ins->ctx->buffer, "-%s);\n", src_param.param_str);
+}
+
static void shader_glsl_imul(const struct wined3d_shader_instruction *ins)
{
struct wined3d_string_buffer *buffer = ins->ctx->buffer;
@@ -8015,7 +8025,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_IMIN */ shader_glsl_map2gl,
/* WINED3DSIH_IMUL */ shader_glsl_imul,
/* WINED3DSIH_INE */ NULL,
- /* WINED3DSIH_INEG */ NULL,
+ /* WINED3DSIH_INEG */ shader_glsl_ineg,
/* WINED3DSIH_ISHL */ shader_glsl_binop,
/* WINED3DSIH_ITOF */ shader_glsl_to_float,
/* WINED3DSIH_LABEL */ shader_glsl_label,
--
2.4.10
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