[PATCH 6/8] d3d9: Return one quality level when the multisampling type isn't available.

Matteo Bruni mbruni at codeweavers.com
Tue Jan 26 15:51:33 CST 2016


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
It's probably an unimportant d3d9 quirk but since I'm here...

 dlls/d3d9/directx.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/dlls/d3d9/directx.c b/dlls/d3d9/directx.c
index fb18345..b379216 100644
--- a/dlls/d3d9/directx.c
+++ b/dlls/d3d9/directx.c
@@ -287,6 +287,8 @@ static HRESULT WINAPI d3d9_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT
     hr = wined3d_check_device_multisample_type(d3d9->wined3d, adapter, device_type,
             wined3dformat_from_d3dformat(format), windowed, multisample_type, levels);
     wined3d_mutex_unlock();
+    if (hr == WINED3DERR_NOTAVAILABLE && levels)
+        *levels = 1;
 
     return hr;
 }
-- 
2.4.10




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