[PATCH 2/5] wined3d: Rename WINED3D_RTYPE_VOLUME_TEXTURE to WINED3D_RTYPE_TEXTURE_3D.

Henri Verbeet hverbeet at codeweavers.com
Tue Jan 26 17:06:24 CST 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d3d11/texture.c    |  2 +-
 dlls/d3d8/directx.c     |  2 +-
 dlls/d3d8/texture.c     |  2 +-
 dlls/d3d9/directx.c     |  2 +-
 dlls/d3d9/texture.c     |  2 +-
 dlls/wined3d/device.c   |  4 ++--
 dlls/wined3d/directx.c  |  2 +-
 dlls/wined3d/resource.c | 12 ++++++------
 dlls/wined3d/texture.c  |  8 ++++----
 dlls/wined3d/utils.c    |  2 +-
 include/wine/wined3d.h  |  6 +++---
 11 files changed, 22 insertions(+), 22 deletions(-)

diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
index 78aac0a..a73f3fc 100644
--- a/dlls/d3d11/texture.c
+++ b/dlls/d3d11/texture.c
@@ -914,7 +914,7 @@ static HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_devi
     wined3d_private_store_init(&texture->private_store);
     texture->desc = *desc;
 
-    wined3d_desc.resource_type = WINED3D_RTYPE_VOLUME_TEXTURE;
+    wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_3D;
     wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
     wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
     wined3d_desc.multisample_quality = 0;
diff --git a/dlls/d3d8/directx.c b/dlls/d3d8/directx.c
index 2db6488..0ca0dd3 100644
--- a/dlls/d3d8/directx.c
+++ b/dlls/d3d8/directx.c
@@ -254,7 +254,7 @@ static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3
             break;
 
         case D3DRTYPE_VOLUMETEXTURE:
-            wined3d_rtype = WINED3D_RTYPE_VOLUME_TEXTURE;
+            wined3d_rtype = WINED3D_RTYPE_TEXTURE_3D;
             break;
 
         case D3DRTYPE_CUBETEXTURE:
diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c
index f756e01..96a34dc 100644
--- a/dlls/d3d8/texture.c
+++ b/dlls/d3d8/texture.c
@@ -1246,7 +1246,7 @@ HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *dev
     d3d8_resource_init(&texture->resource);
     list_init(&texture->rtv_list);
 
-    desc.resource_type = WINED3D_RTYPE_VOLUME_TEXTURE;
+    desc.resource_type = WINED3D_RTYPE_TEXTURE_3D;
     desc.format = wined3dformat_from_d3dformat(format);
     desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
     desc.multisample_quality = 0;
diff --git a/dlls/d3d9/directx.c b/dlls/d3d9/directx.c
index 1d759c4..fd6bc8c 100644
--- a/dlls/d3d9/directx.c
+++ b/dlls/d3d9/directx.c
@@ -270,7 +270,7 @@ static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter,
             break;
 
         case D3DRTYPE_VOLUMETEXTURE:
-            wined3d_rtype = WINED3D_RTYPE_VOLUME_TEXTURE;
+            wined3d_rtype = WINED3D_RTYPE_TEXTURE_3D;
             break;
 
         case D3DRTYPE_CUBETEXTURE:
diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index ebe5e50..878a4ae 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -1386,7 +1386,7 @@ HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *dev
     d3d9_resource_init(&texture->resource);
     list_init(&texture->rtv_list);
 
-    desc.resource_type = WINED3D_RTYPE_VOLUME_TEXTURE;
+    desc.resource_type = WINED3D_RTYPE_TEXTURE_3D;
     desc.format = wined3dformat_from_d3dformat(format);
     desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
     desc.multisample_quality = 0;
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index dfbec0f..bb910b3 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3676,7 +3676,7 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
             break;
         }
 
-        case WINED3D_RTYPE_VOLUME_TEXTURE:
+        case WINED3D_RTYPE_TEXTURE_3D:
         {
             for (i = 0; i < level_count; ++i)
             {
@@ -4971,7 +4971,7 @@ void device_resource_released(struct wined3d_device *device, struct wined3d_reso
             break;
 
         case WINED3D_RTYPE_TEXTURE_2D:
-        case WINED3D_RTYPE_VOLUME_TEXTURE:
+        case WINED3D_RTYPE_TEXTURE_3D:
             for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i)
             {
                 struct wined3d_texture *texture = wined3d_texture_from_resource(resource);
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index cc6e5e1..23fdd89 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -4662,7 +4662,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
             }
             break;
 
-        case WINED3D_RTYPE_VOLUME_TEXTURE:
+        case WINED3D_RTYPE_TEXTURE_3D:
         case WINED3D_RTYPE_VOLUME:
             format_flags |= WINED3DFMT_FLAG_TEXTURE;
             allowed_usage = WINED3DUSAGE_DYNAMIC
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 4ebcd04..73250ec 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -93,12 +93,12 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
     }
     resource_types[] =
     {
-        {WINED3D_RTYPE_BUFFER,          0,                              WINED3D_GL_RES_TYPE_BUFFER},
-        {WINED3D_RTYPE_TEXTURE_2D,      0,                              WINED3D_GL_RES_TYPE_TEX_2D},
-        {WINED3D_RTYPE_TEXTURE_2D,      0,                              WINED3D_GL_RES_TYPE_TEX_RECT},
-        {WINED3D_RTYPE_TEXTURE_2D,      0,                              WINED3D_GL_RES_TYPE_RB},
-        {WINED3D_RTYPE_TEXTURE_2D,      WINED3DUSAGE_LEGACY_CUBEMAP,    WINED3D_GL_RES_TYPE_TEX_CUBE},
-        {WINED3D_RTYPE_VOLUME_TEXTURE,  0,                              WINED3D_GL_RES_TYPE_TEX_3D},
+        {WINED3D_RTYPE_BUFFER,      0,                              WINED3D_GL_RES_TYPE_BUFFER},
+        {WINED3D_RTYPE_TEXTURE_2D,  0,                              WINED3D_GL_RES_TYPE_TEX_2D},
+        {WINED3D_RTYPE_TEXTURE_2D,  0,                              WINED3D_GL_RES_TYPE_TEX_RECT},
+        {WINED3D_RTYPE_TEXTURE_2D,  0,                              WINED3D_GL_RES_TYPE_RB},
+        {WINED3D_RTYPE_TEXTURE_2D,  WINED3DUSAGE_LEGACY_CUBEMAP,    WINED3D_GL_RES_TYPE_TEX_CUBE},
+        {WINED3D_RTYPE_TEXTURE_3D,  0,                              WINED3D_GL_RES_TYPE_TEX_3D},
     };
 
     resource_check_usage(usage);
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 5eea7d2..12d57b8 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -53,7 +53,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
         if ((desc->format == WINED3DFMT_DXT1 || desc->format == WINED3DFMT_DXT2 || desc->format == WINED3DFMT_DXT3
                 || desc->format == WINED3DFMT_DXT4 || desc->format == WINED3DFMT_DXT5)
                 && !(format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_TEXTURE)
-                && desc->resource_type != WINED3D_RTYPE_VOLUME_TEXTURE && !once++)
+                && desc->resource_type != WINED3D_RTYPE_TEXTURE_3D && !once++)
             ERR_(winediag)("The application tried to create a DXTn texture, but the driver does not support them.\n");
 
         WARN("Failed to initialize resource, returning %#x\n", hr);
@@ -610,9 +610,9 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
         return WINED3DERR_INVALIDCALL;
     }
 
-    if (texture->resource.type == WINED3D_RTYPE_VOLUME_TEXTURE)
+    if (texture->resource.type == WINED3D_RTYPE_TEXTURE_3D)
     {
-        WARN("Not supported on volume textures.\n");
+        WARN("Not supported on 3D textures.\n");
         return WINED3DERR_INVALIDCALL;
     }
 
@@ -1457,7 +1457,7 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
                 hr = texture_init(object, desc, level_count, surface_flags, device, parent, parent_ops);
             break;
 
-        case WINED3D_RTYPE_VOLUME_TEXTURE:
+        case WINED3D_RTYPE_TEXTURE_3D:
             hr = volumetexture_init(object, desc, level_count, device, parent, parent_ops);
             break;
 
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index a4829b6..5eb1696 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -3205,9 +3205,9 @@ const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type)
 #define WINED3D_TO_STR(x) case x: return #x
         WINED3D_TO_STR(WINED3D_RTYPE_SURFACE);
         WINED3D_TO_STR(WINED3D_RTYPE_VOLUME);
-        WINED3D_TO_STR(WINED3D_RTYPE_VOLUME_TEXTURE);
         WINED3D_TO_STR(WINED3D_RTYPE_BUFFER);
         WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_2D);
+        WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_3D);
 #undef WINED3D_TO_STR
         default:
             FIXME("Unrecognized resource type %#x.\n", resource_type);
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 0190d12..79db043 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -657,9 +657,9 @@ enum wined3d_resource_type
 {
     WINED3D_RTYPE_SURFACE                   = 1,
     WINED3D_RTYPE_VOLUME                    = 2,
-    WINED3D_RTYPE_VOLUME_TEXTURE            = 3,
-    WINED3D_RTYPE_BUFFER                    = 4,
-    WINED3D_RTYPE_TEXTURE_2D                = 5,
+    WINED3D_RTYPE_BUFFER                    = 3,
+    WINED3D_RTYPE_TEXTURE_2D                = 4,
+    WINED3D_RTYPE_TEXTURE_3D                = 5,
 };
 
 enum wined3d_pool
-- 
2.1.4




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