[PATCH 4/5] wined3d: Pass non-NULL rectangles to wined3d_surface_blt() in resolve_depth_buffer().

Henri Verbeet hverbeet at codeweavers.com
Tue Jan 26 17:06:26 CST 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/device.c | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 581d119..05daafe 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2015,6 +2015,7 @@ static void resolve_depth_buffer(struct wined3d_state *state)
 {
     struct wined3d_texture *texture = state->textures[0];
     struct wined3d_surface *depth_stencil, *surface;
+    RECT src_rect, dst_rect;
 
     if (!texture || texture->resource.type != WINED3D_RTYPE_TEXTURE_2D
             || !(texture->resource.format_flags & WINED3DFMT_FLAG_DEPTH))
@@ -2023,7 +2024,9 @@ static void resolve_depth_buffer(struct wined3d_state *state)
     if (!(depth_stencil = wined3d_rendertarget_view_get_surface(state->fb->depth_stencil)))
         return;
 
-    wined3d_surface_blt(surface, NULL, depth_stencil, NULL, 0, NULL, WINED3D_TEXF_POINT);
+    SetRect(&dst_rect, 0, 0, surface->resource.width, surface->resource.height);
+    SetRect(&src_rect, 0, 0, depth_stencil->resource.width, depth_stencil->resource.height);
+    wined3d_surface_blt(surface, &dst_rect, depth_stencil, &src_rect, 0, NULL, WINED3D_TEXF_POINT);
 }
 
 void CDECL wined3d_device_set_render_state(struct wined3d_device *device,
-- 
2.1.4




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