[PATCH 6/8] d3d11: Add the Direct3D 11.1 D3D11_FORMAT_SUPPORT enum elements.
Henri Verbeet
hverbeet at codeweavers.com
Wed Jan 27 13:44:39 CST 2016
From: Alistair Leslie-Hughes <leslie_alistair at hotmail.com>
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair at hotmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
include/d3d11.idl | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/include/d3d11.idl b/include/d3d11.idl
index df6ea08..db26229 100644
--- a/include/d3d11.idl
+++ b/include/d3d11.idl
@@ -1016,7 +1016,11 @@ typedef enum D3D11_FORMAT_SUPPORT
D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x00800000,
D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x01000000,
D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000,
- D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x04000000
+ D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x04000000,
+ D3D11_FORMAT_SUPPORT_DECODER_OUTPUT = 0x08000000,
+ D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
+ D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT = 0x20000000,
+ D3D11_FORMAT_SUPPORT_VIDEO_ENCODER = 0x40000000,
} D3D11_FORMAT_SUPPORT;
typedef enum D3D11_CLEAR_FLAG
--
2.1.4
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