[PATCH] d2d1: Use drawing effect for underlines
Nikolay Sivov
nsivov at codeweavers.com
Wed Jan 27 14:34:00 CST 2016
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
dlls/d2d1/render_target.c | 8 +++++++-
1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index 7cfbdfa..8353c09 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -1679,6 +1679,7 @@ static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawUnderline(IDWriteTextRend
const D2D1_MATRIX_3X2_F *m = &render_target->drawing_state.transform;
struct d2d_draw_text_layout_ctx *context = ctx;
float min_thickness;
+ ID2D1Brush *brush;
D2D1_RECT_F rect;
TRACE("iface %p, ctx %p, baseline_origin_x %.8e, baseline_origin_y %.8e, underline %p, effect %p\n",
@@ -1692,7 +1693,12 @@ static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawUnderline(IDWriteTextRend
rect.right = baseline_origin_x + underline->width;
rect.bottom = baseline_origin_y + underline->offset + max(underline->thickness, min_thickness);
- ID2D1RenderTarget_FillRectangle(&render_target->ID2D1RenderTarget_iface, &rect, context->brush);
+ brush = d2d_draw_get_text_brush(context, effect);
+
+ ID2D1RenderTarget_FillRectangle(&render_target->ID2D1RenderTarget_iface, &rect, brush);
+
+ ID2D1Brush_Release(brush);
+
return S_OK;
}
--
2.7.0.rc3
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