[PATCH 1/7] wined3d: Implement SM4 ine instruction.

Józef Kucia jkucia at codeweavers.com
Wed Jan 27 16:43:40 CST 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 1eb7e6d..e0b150e 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2983,6 +2983,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
             case WINED3DSIH_LT:  op = "lessThan"; break;
             case WINED3DSIH_ILT: op = "lessThan"; break;
             case WINED3DSIH_NE:  op = "notEqual"; break;
+            case WINED3DSIH_INE: op = "notEqual"; break;
             default:
                 op = "<unhandled operator>";
                 ERR("Unhandled opcode %#x.\n", ins->handler_idx);
@@ -3004,6 +3005,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
             case WINED3DSIH_LT:  op = "<"; break;
             case WINED3DSIH_ILT: op = "<"; break;
             case WINED3DSIH_NE:  op = "!="; break;
+            case WINED3DSIH_INE: op = "!="; break;
             default:
                 op = "<unhandled operator>";
                 ERR("Unhandled opcode %#x.\n", ins->handler_idx);
@@ -8036,7 +8038,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_IMAX                  */ shader_glsl_map2gl,
     /* WINED3DSIH_IMIN                  */ shader_glsl_map2gl,
     /* WINED3DSIH_IMUL                  */ shader_glsl_imul,
-    /* WINED3DSIH_INE                   */ NULL,
+    /* WINED3DSIH_INE                   */ shader_glsl_relop,
     /* WINED3DSIH_INEG                  */ shader_glsl_unary_op,
     /* WINED3DSIH_ISHL                  */ shader_glsl_binop,
     /* WINED3DSIH_ITOF                  */ shader_glsl_to_float,
-- 
2.4.10




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