[PATCH 5/7] wined3d: Implement SM4 round_z instruction.
Józef Kucia
jkucia at codeweavers.com
Wed Jan 27 16:43:44 CST 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index a51032f..3bcd6aa 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3261,6 +3261,7 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
case WINED3DSIH_MIN: instruction = "min"; break;
case WINED3DSIH_ROUND_NI: instruction = "floor"; break;
case WINED3DSIH_ROUND_PI: instruction = "ceil"; break;
+ case WINED3DSIH_ROUND_Z: instruction = "trunc"; break;
case WINED3DSIH_SQRT: instruction = "sqrt"; break;
default: instruction = "";
FIXME("Opcode %s not yet handled in GLSL.\n", debug_d3dshaderinstructionhandler(ins->handler_idx));
@@ -8076,7 +8077,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_RET */ shader_glsl_ret,
/* WINED3DSIH_ROUND_NI */ shader_glsl_map2gl,
/* WINED3DSIH_ROUND_PI */ shader_glsl_map2gl,
- /* WINED3DSIH_ROUND_Z */ NULL,
+ /* WINED3DSIH_ROUND_Z */ shader_glsl_map2gl,
/* WINED3DSIH_RSQ */ shader_glsl_scalar_op,
/* WINED3DSIH_SAMPLE */ shader_glsl_sample,
/* WINED3DSIH_SAMPLE_GRAD */ NULL,
--
2.4.10
More information about the wine-patches
mailing list