[PATCH 6/7] wined3d: Recognize SM4 sample_c_lz opcode.
Józef Kucia
jkucia at codeweavers.com
Wed Jan 27 16:43:45 CST 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/arb_program_shader.c | 1 +
dlls/wined3d/glsl_shader.c | 1 +
dlls/wined3d/shader.c | 2 ++
dlls/wined3d/shader_sm4.c | 2 ++
dlls/wined3d/wined3d_private.h | 1 +
5 files changed, 7 insertions(+)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 3674cfa..6c1e048 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5304,6 +5304,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_ROUND_Z */ NULL,
/* WINED3DSIH_RSQ */ shader_hw_scalar_op,
/* WINED3DSIH_SAMPLE */ NULL,
+ /* WINED3DSIH_SAMPLE_C_LZ */ NULL,
/* WINED3DSIH_SAMPLE_GRAD */ NULL,
/* WINED3DSIH_SAMPLE_LOD */ NULL,
/* WINED3DSIH_SETP */ NULL,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 3bcd6aa..23680ea 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8080,6 +8080,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_ROUND_Z */ shader_glsl_map2gl,
/* WINED3DSIH_RSQ */ shader_glsl_scalar_op,
/* WINED3DSIH_SAMPLE */ shader_glsl_sample,
+ /* WINED3DSIH_SAMPLE_C_LZ */ NULL,
/* WINED3DSIH_SAMPLE_GRAD */ NULL,
/* WINED3DSIH_SAMPLE_LOD */ shader_glsl_sample_lod,
/* WINED3DSIH_SETP */ NULL,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 53f90af..7df4d1d 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -132,6 +132,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_ROUND_Z */ "round_z",
/* WINED3DSIH_RSQ */ "rsq",
/* WINED3DSIH_SAMPLE */ "sample",
+ /* WINED3DSIH_SAMPLE_C_LZ */ "sample_c_lz",
/* WINED3DSIH_SAMPLE_GRAD */ "sample_d",
/* WINED3DSIH_SAMPLE_LOD */ "sample_l",
/* WINED3DSIH_SETP */ "setp",
@@ -1072,6 +1073,7 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
--cur_loop_depth;
}
else if (ins.handler_idx == WINED3DSIH_SAMPLE
+ || ins.handler_idx == WINED3DSIH_SAMPLE_C_LZ
|| ins.handler_idx == WINED3DSIH_SAMPLE_GRAD
|| ins.handler_idx == WINED3DSIH_SAMPLE_LOD)
{
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index bad6567..dde341b 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -134,6 +134,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_ROUND_Z = 0x43,
WINED3D_SM4_OP_RSQ = 0x44,
WINED3D_SM4_OP_SAMPLE = 0x45,
+ WINED3D_SM4_OP_SAMPLE_C_LZ = 0x47,
WINED3D_SM4_OP_SAMPLE_LOD = 0x48,
WINED3D_SM4_OP_SAMPLE_GRAD = 0x49,
WINED3D_SM4_OP_SQRT = 0x4b,
@@ -318,6 +319,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_ROUND_Z, WINED3DSIH_ROUND_Z, "F", "F"},
{WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, "F", "F"},
{WINED3D_SM4_OP_SAMPLE, WINED3DSIH_SAMPLE, "U", "FRS"},
+ {WINED3D_SM4_OP_SAMPLE_C_LZ, WINED3DSIH_SAMPLE_C_LZ, "F", "FRSF"},
{WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD, "U", "FRSF"},
{WINED3D_SM4_OP_SAMPLE_GRAD, WINED3DSIH_SAMPLE_GRAD, "U", "FRSFF"},
{WINED3D_SM4_OP_SQRT, WINED3DSIH_SQRT, "F", "F"},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 78a49dd..461a1fe 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -560,6 +560,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_ROUND_Z,
WINED3DSIH_RSQ,
WINED3DSIH_SAMPLE,
+ WINED3DSIH_SAMPLE_C_LZ,
WINED3DSIH_SAMPLE_GRAD,
WINED3DSIH_SAMPLE_LOD,
WINED3DSIH_SETP,
--
2.4.10
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