[PATCH 5/5] wined3d: Recognize SM4 dcl_output opcode.

Józef Kucia jkucia at codeweavers.com
Fri Jan 29 02:44:45 CST 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/arb_program_shader.c | 1 +
 dlls/wined3d/glsl_shader.c        | 1 +
 dlls/wined3d/shader.c             | 6 ++++++
 dlls/wined3d/shader_sm4.c         | 6 ++++++
 dlls/wined3d/wined3d_private.h    | 2 ++
 5 files changed, 16 insertions(+)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 58c4c12..a6db262 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5229,6 +5229,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_DCL_CONSTANT_BUFFER           */ shader_hw_nop,
     /* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ NULL,
     /* WINED3DSIH_DCL_INPUT_PRIMITIVE           */ shader_hw_nop,
+    /* WINED3DSIH_DCL_OUTPUT                    */ NULL,
     /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY           */ shader_hw_nop,
     /* WINED3DSIH_DCL_TEMPS                     */ NULL,
     /* WINED3DSIH_DCL_VERTICES_OUT              */ shader_hw_nop,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index dd8e68b..04f8ab4 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8012,6 +8012,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_DCL_CONSTANT_BUFFER           */ shader_glsl_nop,
     /* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ NULL,
     /* WINED3DSIH_DCL_INPUT_PRIMITIVE           */ shader_glsl_nop,
+    /* WINED3DSIH_DCL_OUTPUT                    */ shader_glsl_nop,
     /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY           */ shader_glsl_nop,
     /* WINED3DSIH_DCL_TEMPS                     */ shader_glsl_nop,
     /* WINED3DSIH_DCL_VERTICES_OUT              */ shader_glsl_nop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 97d63a0..2ff8952 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -57,6 +57,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_DCL_CONSTANT_BUFFER           */ "dcl_constantBuffer",
     /* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ "dcl_immediateConstantBuffer",
     /* WINED3DSIH_DCL_INPUT_PRIMITIVE           */ "dcl_inputPrimitive",
+    /* WINED3DSIH_DCL_OUTPUT                    */ "dcl_output",
     /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY           */ "dcl_outputTopology",
     /* WINED3DSIH_DCL_TEMPS                     */ "dcl_temps",
     /* WINED3DSIH_DCL_VERTICES_OUT              */ "dcl_maxOutputVertexCount",
@@ -1852,6 +1853,11 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
             }
             TRACE("}");
         }
+        else if (ins.handler_idx == WINED3DSIH_DCL_OUTPUT)
+        {
+            TRACE("%s ", shader_opcode_names[ins.handler_idx]);
+            shader_dump_dst_param(&ins.declaration.dst, &shader_version);
+        }
         else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PRIMITIVE
                 || ins.handler_idx == WINED3DSIH_DCL_OUTPUT_TOPOLOGY)
         {
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 876466c..e183707 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -154,6 +154,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY  = 0x5c,
     WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE  = 0x5d,
     WINED3D_SM4_OP_DCL_VERTICES_OUT     = 0x5e,
+    WINED3D_SM4_OP_DCL_OUTPUT           = 0x65,
     WINED3D_SM4_OP_DCL_TEMPS            = 0x68,
 };
 
@@ -349,6 +350,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY,    WINED3DSIH_DCL_OUTPUT_TOPOLOGY,           "",     ""},
     {WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE,    WINED3DSIH_DCL_INPUT_PRIMITIVE,           "",     ""},
     {WINED3D_SM4_OP_DCL_VERTICES_OUT,       WINED3DSIH_DCL_VERTICES_OUT,              "",     ""},
+    {WINED3D_SM4_OP_DCL_OUTPUT,             WINED3DSIH_DCL_OUTPUT,                    "",     ""},
     {WINED3D_SM4_OP_DCL_TEMPS,              WINED3DSIH_DCL_TEMPS,                     "",     ""},
 };
 
@@ -953,6 +955,10 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
             ins->declaration.primitive_type = input_primitive_type_table[primitive_type];
         }
     }
+    else if (opcode == WINED3D_SM4_OP_DCL_OUTPUT)
+    {
+        shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.dst);
+    }
     else if (opcode == WINED3D_SM4_OP_DCL_VERTICES_OUT
             || opcode == WINED3D_SM4_OP_DCL_TEMPS)
     {
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index d88610d..4bcb96e 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -489,6 +489,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_DCL_CONSTANT_BUFFER,
     WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER,
     WINED3DSIH_DCL_INPUT_PRIMITIVE,
+    WINED3DSIH_DCL_OUTPUT,
     WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
     WINED3DSIH_DCL_TEMPS,
     WINED3DSIH_DCL_VERTICES_OUT,
@@ -781,6 +782,7 @@ struct wined3d_shader_instruction
     {
         struct wined3d_shader_semantic semantic;
         enum wined3d_primitive_type primitive_type;
+        struct wined3d_shader_dst_param dst;
         struct wined3d_shader_src_param src;
         UINT count;
         struct wined3d_shader_immediate_constant_buffer *icb;
-- 
2.4.10




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