[PATCH 5/5] ddraw: Use wined3d_texture_preload() in d3d_device7_PreLoad().

Henri Verbeet hverbeet at codeweavers.com
Fri Jan 29 11:48:57 CST 2016


This is safe because D3D is always initialized in D3D device methods.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/ddraw/device.c       |  2 +-
 dlls/wined3d/surface.c    | 13 -------------
 dlls/wined3d/wined3d.spec |  1 -
 include/wine/wined3d.h    |  1 -
 4 files changed, 1 insertion(+), 16 deletions(-)

diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 6c1bd49..c460658 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -5631,7 +5631,7 @@ static HRESULT d3d_device7_PreLoad(IDirect3DDevice7 *iface, IDirectDrawSurface7
         return DDERR_INVALIDPARAMS;
 
     wined3d_mutex_lock();
-    wined3d_surface_preload(surface->wined3d_surface);
+    wined3d_texture_preload(surface->wined3d_texture);
     wined3d_mutex_unlock();
 
     return D3D_OK;
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 863eca2..245cf27 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1867,19 +1867,6 @@ static inline unsigned short float_32_to_16(const float *in)
     return ret;
 }
 
-void CDECL wined3d_surface_preload(struct wined3d_surface *surface)
-{
-    TRACE("surface %p.\n", surface);
-
-    if (!surface->resource.device->d3d_initialized)
-    {
-        ERR("D3D not initialized.\n");
-        return;
-    }
-
-    wined3d_texture_preload(surface->container);
-}
-
 void * CDECL wined3d_surface_get_parent(const struct wined3d_surface *surface)
 {
     TRACE("surface %p.\n", surface);
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 49041bb..65220c6 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -228,7 +228,6 @@
 @ cdecl wined3d_surface_get_resource(ptr)
 @ cdecl wined3d_surface_getdc(ptr ptr)
 @ cdecl wined3d_surface_map(ptr ptr ptr long)
-@ cdecl wined3d_surface_preload(ptr)
 @ cdecl wined3d_surface_releasedc(ptr ptr)
 @ cdecl wined3d_surface_set_overlay_position(ptr long long)
 @ cdecl wined3d_surface_unmap(ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 893fd67..24e4063 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2479,7 +2479,6 @@ struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_su
 HRESULT __cdecl wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc);
 HRESULT __cdecl wined3d_surface_map(struct wined3d_surface *surface,
         struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
-void __cdecl wined3d_surface_preload(struct wined3d_surface *surface);
 HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc);
 HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y);
 HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface);
-- 
2.1.4




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