[PATCH] dsound: Mark a multiplication factor as float

Detlef Riekenberg wine.dev at web.de
Sun Jul 3 15:33:21 CDT 2016


That is already done for the other factors nearby.

--
Bye bye --- Detlef

Signed-off-by: Detlef Riekenberg <wine.dev at web.de>
---
 dlls/dsound/dsound_convert.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/dsound/dsound_convert.c b/dlls/dsound/dsound_convert.c
index d9ed637..0c9a34b 100644
--- a/dlls/dsound/dsound_convert.c
+++ b/dlls/dsound/dsound_convert.c
@@ -224,7 +224,7 @@ void put_surround512stereo(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD c
         break;
 
     case 0: /* front left */
-        value *= 0.503; /* 1 / (sum of left volumes) */
+        value *= 0.503f; /* 1 / (sum of left volumes) */
         dsb->put_aux(dsb, pos, 0, value);
         break;
 
-- 
2.7.4




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