[PATCH v2 02/11] d3d11: Implement d3d11_immediate_context_OMGetDepthStencilState().
Józef Kucia
jkucia at codeweavers.com
Mon Jul 4 05:26:21 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
Version 2: Use impl_from_ID3D11DepthStencilState() instead of
unsafe_impl_from_ID3D11DepthStencilState().
---
dlls/d3d11/d3d11_private.h | 5 +++++
dlls/d3d11/device.c | 22 +++++++++++++++++-----
dlls/d3d11/state.c | 5 -----
3 files changed, 22 insertions(+), 10 deletions(-)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 0dee4a1..55cd579 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -382,6 +382,11 @@ struct d3d_depthstencil_state
ID3D11Device *device;
};
+static inline struct d3d_depthstencil_state *impl_from_ID3D11DepthStencilState(ID3D11DepthStencilState *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D11DepthStencilState_iface);
+}
+
HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device,
const D3D11_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
struct d3d_depthstencil_state *unsafe_impl_from_ID3D11DepthStencilState(
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 867b294..74a6055 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1671,7 +1671,15 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetBlendState(ID3D11Devi
static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetDepthStencilState(ID3D11DeviceContext *iface,
ID3D11DepthStencilState **depth_stencil_state, UINT *stencil_ref)
{
- FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n", iface, depth_stencil_state, stencil_ref);
+ struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+
+ TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
+ iface, depth_stencil_state, stencil_ref);
+
+ if ((*depth_stencil_state = device->depth_stencil_state
+ ? &device->depth_stencil_state->ID3D11DepthStencilState_iface : NULL))
+ ID3D11DepthStencilState_AddRef(*depth_stencil_state);
+ *stencil_ref = device->stencil_ref;
}
static void STDMETHODCALLTYPE d3d11_immediate_context_SOGetTargets(ID3D11DeviceContext *iface,
@@ -4090,14 +4098,18 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device1
ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
{
struct d3d_device *device = impl_from_ID3D10Device(iface);
+ ID3D11DepthStencilState *d3d11_iface;
TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
iface, depth_stencil_state, stencil_ref);
- if ((*depth_stencil_state = device->depth_stencil_state
- ? &device->depth_stencil_state->ID3D10DepthStencilState_iface : NULL))
- ID3D10DepthStencilState_AddRef(*depth_stencil_state);
- *stencil_ref = device->stencil_ref;
+ d3d11_immediate_context_OMGetDepthStencilState(&device->immediate_context.ID3D11DeviceContext_iface,
+ &d3d11_iface, stencil_ref);
+
+ if (d3d11_iface)
+ *depth_stencil_state = &impl_from_ID3D11DepthStencilState(d3d11_iface)->ID3D10DepthStencilState_iface;
+ else
+ *depth_stencil_state = NULL;
}
static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device1 *iface,
diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c
index ba90664..68ad1bd 100644
--- a/dlls/d3d11/state.c
+++ b/dlls/d3d11/state.c
@@ -328,11 +328,6 @@ struct d3d_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *ifac
/* ID3D11DepthStencilState methods */
-static inline struct d3d_depthstencil_state *impl_from_ID3D11DepthStencilState(ID3D11DepthStencilState *iface)
-{
- return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D11DepthStencilState_iface);
-}
-
static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_QueryInterface(ID3D11DepthStencilState *iface,
REFIID riid, void **object)
{
--
2.7.3
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