[PATCH 08/11] wined3d: Add missing system-value semantics.

Józef Kucia jkucia at codeweavers.com
Mon Jul 4 05:26:27 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/shader.c  | 3 +++
 include/wine/wined3d.h | 3 +++
 2 files changed, 6 insertions(+)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 700b7c1..eb95136 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -253,6 +253,9 @@ sysval_semantic_names[] =
 {
     {WINED3D_SV_POSITION,                   "SV_Position"},
     {WINED3D_SV_CLIP_DISTANCE,              "SV_ClipDistance"},
+    {WINED3D_SV_CULL_DISTANCE,              "SV_CullDistance"},
+    {WINED3D_SV_RENDER_TARGET_ARRAY_INDEX,  "SV_RenderTargetArrayIndex"},
+    {WINED3D_SV_VIEWPORT_ARRAY_INDEX,       "SV_ViewportArrayIndex"},
     {WINED3D_SV_VERTEX_ID,                  "SV_VertexID"},
     {WINED3D_SV_INSTANCE_ID,                "SV_InstanceID"},
     {WINED3D_SV_PRIMITIVE_ID,               "SV_PrimitiveID"},
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 1c0a61b..a425ac5 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -745,6 +745,9 @@ enum wined3d_sysval_semantic
 {
     WINED3D_SV_POSITION                     = 1,
     WINED3D_SV_CLIP_DISTANCE                = 2,
+    WINED3D_SV_CULL_DISTANCE                = 3,
+    WINED3D_SV_RENDER_TARGET_ARRAY_INDEX    = 4,
+    WINED3D_SV_VIEWPORT_ARRAY_INDEX         = 5,
     WINED3D_SV_VERTEX_ID                    = 6,
     WINED3D_SV_PRIMITIVE_ID                 = 7,
     WINED3D_SV_INSTANCE_ID                  = 8,
-- 
2.7.3




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