[PATCH 08/11] wined3d: Add missing system-value semantics.
Józef Kucia
jkucia at codeweavers.com
Mon Jul 4 05:26:27 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/shader.c | 3 +++
include/wine/wined3d.h | 3 +++
2 files changed, 6 insertions(+)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 700b7c1..eb95136 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -253,6 +253,9 @@ sysval_semantic_names[] =
{
{WINED3D_SV_POSITION, "SV_Position"},
{WINED3D_SV_CLIP_DISTANCE, "SV_ClipDistance"},
+ {WINED3D_SV_CULL_DISTANCE, "SV_CullDistance"},
+ {WINED3D_SV_RENDER_TARGET_ARRAY_INDEX, "SV_RenderTargetArrayIndex"},
+ {WINED3D_SV_VIEWPORT_ARRAY_INDEX, "SV_ViewportArrayIndex"},
{WINED3D_SV_VERTEX_ID, "SV_VertexID"},
{WINED3D_SV_INSTANCE_ID, "SV_InstanceID"},
{WINED3D_SV_PRIMITIVE_ID, "SV_PrimitiveID"},
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 1c0a61b..a425ac5 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -745,6 +745,9 @@ enum wined3d_sysval_semantic
{
WINED3D_SV_POSITION = 1,
WINED3D_SV_CLIP_DISTANCE = 2,
+ WINED3D_SV_CULL_DISTANCE = 3,
+ WINED3D_SV_RENDER_TARGET_ARRAY_INDEX = 4,
+ WINED3D_SV_VIEWPORT_ARRAY_INDEX = 5,
WINED3D_SV_VERTEX_ID = 6,
WINED3D_SV_PRIMITIVE_ID = 7,
WINED3D_SV_INSTANCE_ID = 8,
--
2.7.3
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