wined3d: Fix a typo in comment.

Andrey Gusev andrey.goosev at gmail.com
Tue Jul 5 07:39:18 CDT 2016


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From 709177fc7af3b0d80fcc9c761f1c4bc60cd1555b Mon Sep 17 00:00:00 2001
Message-Id: <709177fc7af3b0d80fcc9c761f1c4bc60cd1555b.1467722323.git.andrey.goosev at gmail.com>
From: Andrey Gusev <andrey.goosev at gmail.com>
Date: Tue, 5 Jul 2016 15:38:25 +0300
Subject: [PATCH] wined3d: Fix a typo in comment.

Signed-off-by: Andrey Gusev <andrey.goosev at gmail.com>
---
 dlls/wined3d/state.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index b157389..98e78da 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -3736,7 +3736,7 @@ void clipplane(struct wined3d_context *context, const struct wined3d_state *stat
         gl_info->gl_ops.gl.p_glLoadMatrixf(&state->transforms[WINED3D_TS_VIEW]._11);
     else
         /* With vertex shaders, clip planes are not transformed in Direct3D,
-         * while in OpenGL they are still transformed by the model view matix. */
+         * while in OpenGL they are still transformed by the model view matrix. */
         gl_info->gl_ops.gl.p_glLoadIdentity();
 
     plane[0] = state->clip_planes[index].x;
-- 
2.5.5



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