[PATCH] dsound: Mark a multiplication factor as float

Andrew Eikum aeikum at codeweavers.com
Tue Jul 5 07:58:47 CDT 2016


Signed-off-by: Andrew Eikum <aeikum at codeweavers.com>

On Sun, Jul 03, 2016 at 10:33:21PM +0200, Detlef Riekenberg wrote:
> That is already done for the other factors nearby.
> 
> --
> Bye bye --- Detlef
> 
> Signed-off-by: Detlef Riekenberg <wine.dev at web.de>
> ---
>  dlls/dsound/dsound_convert.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/dlls/dsound/dsound_convert.c b/dlls/dsound/dsound_convert.c
> index d9ed637..0c9a34b 100644
> --- a/dlls/dsound/dsound_convert.c
> +++ b/dlls/dsound/dsound_convert.c
> @@ -224,7 +224,7 @@ void put_surround512stereo(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD c
>          break;
>  
>      case 0: /* front left */
> -        value *= 0.503; /* 1 / (sum of left volumes) */
> +        value *= 0.503f; /* 1 / (sum of left volumes) */
>          dsb->put_aux(dsb, pos, 0, value);
>          break;
>  
> -- 
> 2.7.4
> 
> 
> 



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