[PATCH 1/6] wined3d: Implement d3d11_immediate_context_Begin().

Józef Kucia jkucia at codeweavers.com
Wed Jul 6 05:02:29 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/async.c         |  5 +++++
 dlls/d3d11/d3d11_private.h |  1 +
 dlls/d3d11/device.c        | 10 +++++++++-
 3 files changed, 15 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d11/async.c b/dlls/d3d11/async.c
index c100e73..f91a053 100644
--- a/dlls/d3d11/async.c
+++ b/dlls/d3d11/async.c
@@ -171,6 +171,11 @@ struct d3d_query *unsafe_impl_from_ID3D11Query(ID3D11Query *iface)
     return CONTAINING_RECORD(iface, struct d3d_query, ID3D11Query_iface);
 }
 
+struct d3d_query *unsafe_impl_from_ID3D11Asynchronous(ID3D11Asynchronous *iface)
+{
+    return unsafe_impl_from_ID3D11Query((ID3D11Query *)iface);
+}
+
 /* ID3D10Query methods */
 
 static inline struct d3d_query *impl_from_ID3D10Query(ID3D10Query *iface)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 8fde578..6fd5210 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -464,6 +464,7 @@ HRESULT d3d_query_create(struct d3d_device *device, const D3D11_QUERY_DESC *desc
         struct d3d_query **query) DECLSPEC_HIDDEN;
 struct d3d_query *unsafe_impl_from_ID3D11Query(ID3D11Query *iface) DECLSPEC_HIDDEN;
 struct d3d_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HIDDEN;
+struct d3d_query *unsafe_impl_from_ID3D11Asynchronous(ID3D11Asynchronous *iface) DECLSPEC_HIDDEN;
 
 /* ID3D11DeviceContext - immediate context */
 struct d3d11_immediate_context
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 2fa0f9d..ed902c7 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -492,7 +492,15 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetSamplers(ID3D11Device
 static void STDMETHODCALLTYPE d3d11_immediate_context_Begin(ID3D11DeviceContext *iface,
         ID3D11Asynchronous *asynchronous)
 {
-    FIXME("iface %p, asynchronous %p stub!\n", iface, asynchronous);
+    struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
+    HRESULT hr;
+
+    TRACE("iface %p, asynchronous %p.\n", iface, asynchronous);
+
+    wined3d_mutex_lock();
+    if (FAILED(hr = wined3d_query_issue(query->wined3d_query, WINED3DISSUE_BEGIN)))
+        ERR("Failed to issue query, hr %#x.\n", hr);
+    wined3d_mutex_unlock();
 }
 
 static void STDMETHODCALLTYPE d3d11_immediate_context_End(ID3D11DeviceContext *iface,
-- 
2.7.3




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