[PATCH 1/6] wined3d: Implement d3d11_immediate_context_Begin().
Józef Kucia
jkucia at codeweavers.com
Wed Jul 6 05:02:29 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/async.c | 5 +++++
dlls/d3d11/d3d11_private.h | 1 +
dlls/d3d11/device.c | 10 +++++++++-
3 files changed, 15 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/async.c b/dlls/d3d11/async.c
index c100e73..f91a053 100644
--- a/dlls/d3d11/async.c
+++ b/dlls/d3d11/async.c
@@ -171,6 +171,11 @@ struct d3d_query *unsafe_impl_from_ID3D11Query(ID3D11Query *iface)
return CONTAINING_RECORD(iface, struct d3d_query, ID3D11Query_iface);
}
+struct d3d_query *unsafe_impl_from_ID3D11Asynchronous(ID3D11Asynchronous *iface)
+{
+ return unsafe_impl_from_ID3D11Query((ID3D11Query *)iface);
+}
+
/* ID3D10Query methods */
static inline struct d3d_query *impl_from_ID3D10Query(ID3D10Query *iface)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 8fde578..6fd5210 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -464,6 +464,7 @@ HRESULT d3d_query_create(struct d3d_device *device, const D3D11_QUERY_DESC *desc
struct d3d_query **query) DECLSPEC_HIDDEN;
struct d3d_query *unsafe_impl_from_ID3D11Query(ID3D11Query *iface) DECLSPEC_HIDDEN;
struct d3d_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HIDDEN;
+struct d3d_query *unsafe_impl_from_ID3D11Asynchronous(ID3D11Asynchronous *iface) DECLSPEC_HIDDEN;
/* ID3D11DeviceContext - immediate context */
struct d3d11_immediate_context
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 2fa0f9d..ed902c7 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -492,7 +492,15 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetSamplers(ID3D11Device
static void STDMETHODCALLTYPE d3d11_immediate_context_Begin(ID3D11DeviceContext *iface,
ID3D11Asynchronous *asynchronous)
{
- FIXME("iface %p, asynchronous %p stub!\n", iface, asynchronous);
+ struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
+ HRESULT hr;
+
+ TRACE("iface %p, asynchronous %p.\n", iface, asynchronous);
+
+ wined3d_mutex_lock();
+ if (FAILED(hr = wined3d_query_issue(query->wined3d_query, WINED3DISSUE_BEGIN)))
+ ERR("Failed to issue query, hr %#x.\n", hr);
+ wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_End(ID3D11DeviceContext *iface,
--
2.7.3
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