[PATCH 3/8] d3d11: Implement d3d10_query_End().

Józef Kucia jkucia at codeweavers.com
Thu Jul 7 05:22:30 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/async.c | 10 +++++++++-
 1 file changed, 9 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d11/async.c b/dlls/d3d11/async.c
index 494a23b..2e57ed6 100644
--- a/dlls/d3d11/async.c
+++ b/dlls/d3d11/async.c
@@ -279,7 +279,15 @@ static void STDMETHODCALLTYPE d3d10_query_Begin(ID3D10Query *iface)
 
 static void STDMETHODCALLTYPE d3d10_query_End(ID3D10Query *iface)
 {
-    FIXME("iface %p stub!\n", iface);
+    struct d3d_query *query = impl_from_ID3D10Query(iface);
+    HRESULT hr;
+
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_lock();
+    if (FAILED(hr = wined3d_query_issue(query->wined3d_query, WINED3DISSUE_END)))
+        ERR("Failed to issue query, hr %#x.\n", hr);
+    wined3d_mutex_unlock();
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_query_GetData(ID3D10Query *iface, void *data, UINT data_size, UINT flags)
-- 
2.7.3




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