wined3d: Remove a redundant NULL check before HeapFree().

Michael Stefaniuc mstefani at redhat.de
Fri Jul 8 03:09:10 CDT 2016


Signed-off-by: Michael Stefaniuc <mstefani at redhat.de>
---
 dlls/wined3d/shader.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 9bf7164..797a0f5 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -458,8 +458,7 @@ struct wined3d_string_buffer *string_buffer_get(struct wined3d_string_buffer_lis
         if (!buffer || !string_buffer_init(buffer))
         {
             ERR("Couldn't allocate buffer for temporary string.\n");
-            if (buffer)
-                HeapFree(GetProcessHeap(), 0, buffer);
+            HeapFree(GetProcessHeap(), 0, buffer);
             return NULL;
         }
     }
-- 
2.5.5



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