[PATCH 4/5] wined3d: Send buffer destruction through the command stream.
Henri Verbeet
hverbeet at codeweavers.com
Fri Jul 8 03:59:04 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/buffer.c | 33 ++++++++++++++++++++-------------
1 file changed, 20 insertions(+), 13 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 8adc2a1..a15613d 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -556,28 +556,35 @@ static void wined3d_buffer_drop_bo(struct wined3d_buffer *buffer)
device_invalidate_state(device, STATE_STREAMSRC);
}
+static void wined3d_buffer_destroy_object(void *object)
+{
+ struct wined3d_buffer *buffer = object;
+ struct wined3d_context *context;
+
+ if (buffer->buffer_object)
+ {
+ context = context_acquire(buffer->resource.device, NULL);
+ delete_gl_buffer(buffer, context->gl_info);
+ context_release(context);
+
+ HeapFree(GetProcessHeap(), 0, buffer->conversion_map);
+ }
+
+ HeapFree(GetProcessHeap(), 0, buffer->maps);
+ HeapFree(GetProcessHeap(), 0, buffer);
+}
+
ULONG CDECL wined3d_buffer_decref(struct wined3d_buffer *buffer)
{
ULONG refcount = InterlockedDecrement(&buffer->resource.ref);
- struct wined3d_context *context;
TRACE("%p decreasing refcount to %u.\n", buffer, refcount);
if (!refcount)
{
- if (buffer->buffer_object)
- {
- context = context_acquire(buffer->resource.device, NULL);
- delete_gl_buffer(buffer, context->gl_info);
- context_release(context);
-
- HeapFree(GetProcessHeap(), 0, buffer->conversion_map);
- }
-
- resource_cleanup(&buffer->resource);
buffer->resource.parent_ops->wined3d_object_destroyed(buffer->resource.parent);
- HeapFree(GetProcessHeap(), 0, buffer->maps);
- HeapFree(GetProcessHeap(), 0, buffer);
+ resource_cleanup(&buffer->resource);
+ wined3d_cs_emit_destroy_object(buffer->resource.device->cs, wined3d_buffer_destroy_object, buffer);
}
return refcount;
--
2.1.4
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