[PATCH 1/5] wined3d: Add more D3D10+ vertex formats.

Józef Kucia jkucia at codeweavers.com
Fri Jul 8 05:12:29 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/utils.c | 7 +++++++
 1 file changed, 7 insertions(+)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 394f8ea..e1a7952 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -339,6 +339,7 @@ static const struct wined3d_format_vertex_info format_vertex_info[] =
     {WINED3DFMT_R32G32B32A32_FLOAT, WINED3D_FFP_EMIT_FLOAT4,    4, GL_FLOAT,          GL_FALSE},
     {WINED3DFMT_B8G8R8A8_UNORM,     WINED3D_FFP_EMIT_D3DCOLOR,  4, GL_UNSIGNED_BYTE,  GL_TRUE },
     {WINED3DFMT_R8G8B8A8_UINT,      WINED3D_FFP_EMIT_UBYTE4,    4, GL_UNSIGNED_BYTE,  GL_FALSE},
+    {WINED3DFMT_R16G16_UINT,        WINED3D_FFP_EMIT_INVALID,   2, GL_UNSIGNED_SHORT, GL_FALSE},
     {WINED3DFMT_R16G16_SINT,        WINED3D_FFP_EMIT_SHORT2,    2, GL_SHORT,          GL_FALSE},
     {WINED3DFMT_R16G16B16A16_SINT,  WINED3D_FFP_EMIT_SHORT4,    4, GL_SHORT,          GL_FALSE},
     {WINED3DFMT_R8G8B8A8_UNORM,     WINED3D_FFP_EMIT_UBYTE4N,   4, GL_UNSIGNED_BYTE,  GL_TRUE },
@@ -353,8 +354,14 @@ static const struct wined3d_format_vertex_info format_vertex_info[] =
     {WINED3DFMT_R8G8B8A8_SNORM,     WINED3D_FFP_EMIT_INVALID,   4, GL_BYTE,           GL_TRUE },
     {WINED3DFMT_R8G8B8A8_SINT,      WINED3D_FFP_EMIT_INVALID,   4, GL_BYTE,           GL_FALSE},
     {WINED3DFMT_R16G16B16A16_UINT,  WINED3D_FFP_EMIT_INVALID,   4, GL_UNSIGNED_SHORT, GL_FALSE},
+    {WINED3DFMT_R8_UINT,            WINED3D_FFP_EMIT_INVALID,   1, GL_UNSIGNED_BYTE,  GL_FALSE},
+    {WINED3DFMT_R8_SINT,            WINED3D_FFP_EMIT_INVALID,   1, GL_BYTE,           GL_FALSE},
+    {WINED3DFMT_R16_UINT,           WINED3D_FFP_EMIT_INVALID,   1, GL_UNSIGNED_SHORT, GL_FALSE},
+    {WINED3DFMT_R16_SINT,           WINED3D_FFP_EMIT_INVALID,   1, GL_SHORT,          GL_FALSE},
     {WINED3DFMT_R32_UINT,           WINED3D_FFP_EMIT_INVALID,   1, GL_UNSIGNED_INT,   GL_FALSE},
+    {WINED3DFMT_R32_SINT,           WINED3D_FFP_EMIT_INVALID,   1, GL_INT,            GL_FALSE},
     {WINED3DFMT_R32G32_UINT,        WINED3D_FFP_EMIT_INVALID,   2, GL_UNSIGNED_INT,   GL_FALSE},
+    {WINED3DFMT_R32G32_SINT,        WINED3D_FFP_EMIT_INVALID,   2, GL_INT,            GL_FALSE},
     {WINED3DFMT_R32G32B32_UINT,     WINED3D_FFP_EMIT_INVALID,   3, GL_UNSIGNED_INT,   GL_FALSE},
     {WINED3DFMT_R32G32B32A32_UINT,  WINED3D_FFP_EMIT_INVALID,   4, GL_UNSIGNED_INT,   GL_FALSE},
 };
-- 
2.7.3




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