d3d9: Use SetRect() instead of open coding it.
Michael Stefaniuc
mstefani at redhat.de
Tue Jul 12 03:08:13 CDT 2016
Signed-off-by: Michael Stefaniuc <mstefani at redhat.de>
---
dlls/d3d9/device.c | 20 ++++----------------
1 file changed, 4 insertions(+), 16 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index a26e075..85bc1d0 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1284,16 +1284,10 @@ static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
wined3d_mutex_lock();
wined3d_texture_get_sub_resource_desc(dst_impl->wined3d_texture, dst_impl->sub_resource_idx, &wined3d_desc);
- dst_rect.left = 0;
- dst_rect.top = 0;
- dst_rect.right = wined3d_desc.width;
- dst_rect.bottom = wined3d_desc.height;
+ SetRect(&dst_rect, 0, 0, wined3d_desc.width, wined3d_desc.height);
wined3d_texture_get_sub_resource_desc(rt_impl->wined3d_texture, rt_impl->sub_resource_idx, &wined3d_desc);
- src_rect.left = 0;
- src_rect.top = 0;
- src_rect.right = wined3d_desc.width;
- src_rect.bottom = wined3d_desc.height;
+ SetRect(&src_rect, 0, 0, wined3d_desc.width, wined3d_desc.height);
/* TODO: Check surface sizes, pools, etc. */
if (wined3d_desc.multisample_type)
@@ -1341,20 +1335,14 @@ static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect
wined3d_texture_get_sub_resource_desc(dst->wined3d_texture, dst->sub_resource_idx, &dst_desc);
if (!dst_rect)
{
- d.left = 0;
- d.top = 0;
- d.right = dst_desc.width;
- d.bottom = dst_desc.height;
+ SetRect(&d, 0, 0, dst_desc.width, dst_desc.height);
dst_rect = &d;
}
wined3d_texture_get_sub_resource_desc(src->wined3d_texture, src->sub_resource_idx, &src_desc);
if (!src_rect)
{
- s.left = 0;
- s.top = 0;
- s.right = src_desc.width;
- s.bottom = src_desc.height;
+ SetRect(&s, 0, 0, src_desc.width, src_desc.height);
src_rect = &s;
}
--
2.4.11
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