[PATCH 4/5] d3d11/tests: Add test for writing special floating-point values to render target.

Józef Kucia jkucia at codeweavers.com
Wed Jul 13 03:52:03 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/tests/d3d11.c | 91 +++++++++++++++++++++++++++++++++++++++++++++++-
 1 file changed, 90 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 69cf5cd..e00e506 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -18,11 +18,30 @@
  */
 
 #include <assert.h>
+#include <math.h>
+#include <limits.h>
 #define COBJMACROS
 #include "initguid.h"
 #include "d3d11.h"
 #include "wine/test.h"
-#include <limits.h>
+
+#ifndef INFINITY
+static inline float __port_infinity(void)
+{
+    static const unsigned __inf_bytes = 0x7f800000;
+    return *(const float *)&__inf_bytes;
+}
+#define INFINITY __port_infinity()
+#endif
+
+#ifndef NAN
+static inline float __port_nan(void)
+{
+    static const unsigned __nan_bytes = 0x7fc00000;
+    return *(const float *)&__nan_bytes;
+}
+#define NAN __port_nan()
+#endif
 
 #define SWAPCHAIN_FLAG_SHADER_INPUT             0x1
 
@@ -9262,6 +9281,75 @@ static void test_immediate_constant_buffer(void)
     release_test_context(&test_context);
 }
 
+static void test_special_float_values(void)
+{
+    struct d3d11_test_context test_context;
+    D3D11_TEXTURE2D_DESC texture_desc;
+    ID3D11DeviceContext *context;
+    ID3D11RenderTargetView *rtv;
+    struct texture_readback rb;
+    ID3D11Texture2D *texture;
+    ID3D11PixelShader *ps;
+    ID3D11Device *device;
+    unsigned int x, y;
+    HRESULT hr;
+
+    static const DWORD ps_code[] =
+    {
+#if 0
+        float4 main() : SV_Target
+        {
+            return float4(0.0f / 0.0f, 1.0f / 0.0f, -1.0f / 0.0f, 1.0f);
+        }
+#endif
+        0x43425844, 0x86d7f319, 0x14cde598, 0xe7ce83a8, 0x0e06f3f0, 0x00000001, 0x000000b0, 0x00000003,
+        0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
+        0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
+        0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000038, 0x00000040, 0x0000000e,
+        0x03000065, 0x001020f2, 0x00000000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0xffc00000,
+        0x7f800000, 0xff800000, 0x3f800000, 0x0100003e,
+    };
+
+    if (!init_test_context(&test_context, NULL))
+        return;
+
+    device = test_context.device;
+    context = test_context.immediate_context;
+
+    hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
+    ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+    ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
+
+    ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
+    texture_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
+    hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
+    ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+
+    hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
+    ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+
+    ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
+
+    draw_quad(&test_context);
+    get_texture_readback(texture, 0, &rb);
+    for (y = 0; y < texture_desc.Height; ++y)
+    {
+        for (x = 0; x < texture_desc.Width; ++x)
+        {
+            const struct vec4 *value = get_readback_vec4(&rb, x, y);
+            ok(isnan(value->x) && value->y == INFINITY && value->z == -INFINITY && value->w == 1.0f,
+                    "Got unexpected value {%.8e, %.8e, %.8e, %.8e} at (%u, %u).\n",
+                    value->x, value->y, value->z, value->w, x, y);
+        }
+    }
+    release_texture_readback(&rb);
+
+    ID3D11PixelShader_Release(ps);
+    ID3D11Texture2D_Release(texture);
+    ID3D11RenderTargetView_Release(rtv);
+    release_test_context(&test_context);
+}
+
 START_TEST(d3d11)
 {
     test_create_device();
@@ -9312,4 +9400,5 @@ START_TEST(d3d11)
     test_check_feature_support();
     test_create_unordered_access_view();
     test_immediate_constant_buffer();
+    test_special_float_values();
 }
-- 
2.7.3




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