[PATCH 4/8] wined3d: Implement SM4 umin instruction.

Józef Kucia jkucia at codeweavers.com
Fri Jul 15 04:16:19 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/arb_program_shader.c | 1 +
 dlls/wined3d/glsl_shader.c        | 2 ++
 dlls/wined3d/shader.c             | 1 +
 dlls/wined3d/shader_sm4.c         | 2 ++
 dlls/wined3d/wined3d_private.h    | 1 +
 5 files changed, 7 insertions(+)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 24c1194..179785d 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5397,6 +5397,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_UGE                              */ NULL,
     /* WINED3DSIH_ULT                              */ NULL,
     /* WINED3DSIH_UMAX                             */ NULL,
+    /* WINED3DSIH_UMIN                             */ NULL,
     /* WINED3DSIH_USHR                             */ NULL,
     /* WINED3DSIH_UTOF                             */ NULL,
     /* WINED3DSIH_XOR                              */ NULL,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 5e23920..3a6af83 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3538,6 +3538,7 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
         case WINED3DSIH_ROUND_Z: instruction = "trunc"; break;
         case WINED3DSIH_SQRT: instruction = "sqrt"; break;
         case WINED3DSIH_UMAX: instruction = "max"; break;
+        case WINED3DSIH_UMIN: instruction = "min"; break;
         default: instruction = "";
             FIXME("Opcode %s not yet handled in GLSL.\n", debug_d3dshaderinstructionhandler(ins->handler_idx));
             break;
@@ -8814,6 +8815,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_UGE                              */ shader_glsl_relop,
     /* WINED3DSIH_ULT                              */ shader_glsl_relop,
     /* WINED3DSIH_UMAX                             */ shader_glsl_map2gl,
+    /* WINED3DSIH_UMIN                             */ shader_glsl_map2gl,
     /* WINED3DSIH_USHR                             */ shader_glsl_binop,
     /* WINED3DSIH_UTOF                             */ shader_glsl_to_float,
     /* WINED3DSIH_XOR                              */ shader_glsl_binop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 6d4155b..01482ad 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -227,6 +227,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_UGE                              */ "uge",
     /* WINED3DSIH_ULT                              */ "ult",
     /* WINED3DSIH_UMAX                             */ "umax",
+    /* WINED3DSIH_UMIN                             */ "umin",
     /* WINED3DSIH_USHR                             */ "ushr",
     /* WINED3DSIH_UTOF                             */ "utof",
     /* WINED3DSIH_XOR                              */ "xor",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 24af95d..b7e9935 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -182,6 +182,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_ULT                              = 0x4f,
     WINED3D_SM4_OP_UGE                              = 0x50,
     WINED3D_SM4_OP_UMAX                             = 0x53,
+    WINED3D_SM4_OP_UMIN                             = 0x54,
     WINED3D_SM4_OP_USHR                             = 0x55,
     WINED3D_SM4_OP_UTOF                             = 0x56,
     WINED3D_SM4_OP_XOR                              = 0x57,
@@ -762,6 +763,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_ULT,                              WINED3DSIH_ULT,                              "u",    "uu"},
     {WINED3D_SM4_OP_UGE,                              WINED3DSIH_UGE,                              "u",    "uu"},
     {WINED3D_SM4_OP_UMAX,                             WINED3DSIH_UMAX,                             "u",    "uu"},
+    {WINED3D_SM4_OP_UMIN,                             WINED3DSIH_UMIN,                             "u",    "uu"},
     {WINED3D_SM4_OP_USHR,                             WINED3DSIH_USHR,                             "u",    "uu"},
     {WINED3D_SM4_OP_UTOF,                             WINED3DSIH_UTOF,                             "f",    "u"},
     {WINED3D_SM4_OP_XOR,                              WINED3DSIH_XOR,                              "u",    "uu"},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b5c10a2..7e94193 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -743,6 +743,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_UGE,
     WINED3DSIH_ULT,
     WINED3DSIH_UMAX,
+    WINED3DSIH_UMIN,
     WINED3DSIH_USHR,
     WINED3DSIH_UTOF,
     WINED3DSIH_XOR,
-- 
2.7.3




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