[PATCH 1/5] wined3d: Fix immediate draws when ARB_vertex_array_bgra is not supported.

Matteo Bruni mbruni at codeweavers.com
Tue Jul 19 17:33:24 CDT 2016


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
It might help with bug 40978.

 dlls/wined3d/directx.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index dc41c7e..56fffee 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -3099,6 +3099,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
     USE_GL_FUNC(glVertexAttrib4f)           /* OpenGL 2.0 */
     USE_GL_FUNC(glVertexAttrib4fv)          /* OpenGL 2.0 */
     USE_GL_FUNC(glVertexAttrib4Nsv)         /* OpenGL 2.0 */
+    USE_GL_FUNC(glVertexAttrib4Nub)         /* OpenGL 2.0 */
     USE_GL_FUNC(glVertexAttrib4Nubv)        /* OpenGL 2.0 */
     USE_GL_FUNC(glVertexAttrib4Nusv)        /* OpenGL 2.0 */
     USE_GL_FUNC(glVertexAttrib4sv)          /* OpenGL 2.0 */
@@ -3214,6 +3215,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
     MAP_GL_FUNCTION(glVertexAttrib4f, glVertexAttrib4fARB);
     MAP_GL_FUNCTION(glVertexAttrib4fv, glVertexAttrib4fvARB);
     MAP_GL_FUNCTION(glVertexAttrib4Nsv, glVertexAttrib4NsvARB);
+    MAP_GL_FUNCTION(glVertexAttrib4Nub, glVertexAttrib4NubARB);
     MAP_GL_FUNCTION(glVertexAttrib4Nubv, glVertexAttrib4NubvARB);
     MAP_GL_FUNCTION(glVertexAttrib4Nusv, glVertexAttrib4NusvARB);
     MAP_GL_FUNCTION(glVertexAttrib4sv, glVertexAttrib4svARB);
@@ -5848,7 +5850,7 @@ static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter *adapter)
     ops->generic[WINED3D_FFP_EMIT_FLOAT2]     = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2fv;
     ops->generic[WINED3D_FFP_EMIT_FLOAT3]     = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib3fv;
     ops->generic[WINED3D_FFP_EMIT_FLOAT4]     = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4fv;
-    if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
+    if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
         ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] = generic_d3dcolor;
     else
         ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] =
-- 
2.7.3




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