[PATCH 1/6] d3d11/tests: Add test for buffer data initialization.

Józef Kucia jkucia at codeweavers.com
Tue Jul 26 05:16:33 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/tests/d3d11.c | 145 +++++++++++++++++++++++++++++++++++------------
 1 file changed, 108 insertions(+), 37 deletions(-)

diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index df45eb5..3faa941 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -607,16 +607,59 @@ static ID3D11Buffer *create_buffer_(unsigned int line, ID3D11Device *device,
     return buffer;
 }
 
-struct texture_readback
+struct resource_readback
 {
-    ID3D11Resource *texture;
+    ID3D11Resource *resource;
     D3D11_MAPPED_SUBRESOURCE map_desc;
     ID3D11DeviceContext *immediate_context;
     unsigned int width, height, sub_resource_idx;
 };
 
+static void get_buffer_readback(ID3D11Buffer *buffer, struct resource_readback *rb)
+{
+    D3D11_BUFFER_DESC buffer_desc;
+    ID3D11Device *device;
+    HRESULT hr;
+
+    memset(rb, 0, sizeof(*rb));
+
+    ID3D11Buffer_GetDevice(buffer, &device);
+
+    ID3D11Buffer_GetDesc(buffer, &buffer_desc);
+    buffer_desc.Usage = D3D11_USAGE_STAGING;
+    buffer_desc.BindFlags = 0;
+    buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
+    buffer_desc.MiscFlags = 0;
+    buffer_desc.StructureByteStride = 0;
+    if (FAILED(hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, (ID3D11Buffer **)&rb->resource)))
+    {
+        trace("Failed to create staging buffer, hr %#x.\n", hr);
+        ID3D11Device_Release(device);
+        return;
+    }
+
+    rb->width = buffer_desc.ByteWidth;
+    rb->height = 1;
+    rb->sub_resource_idx = 0;
+
+    ID3D11Device_GetImmediateContext(device, &rb->immediate_context);
+
+    ID3D11DeviceContext_CopyResource(rb->immediate_context, rb->resource, (ID3D11Resource *)buffer);
+    if (FAILED(hr = ID3D11DeviceContext_Map(rb->immediate_context, rb->resource, 0,
+            D3D11_MAP_READ, 0, &rb->map_desc)))
+    {
+        trace("Failed to map buffer, hr %#x.\n", hr);
+        ID3D11Resource_Release(rb->resource);
+        rb->resource = NULL;
+        ID3D11DeviceContext_Release(rb->immediate_context);
+        rb->immediate_context = NULL;
+    }
+
+    ID3D11Device_Release(device);
+}
+
 static void get_texture_readback(ID3D11Texture2D *texture, unsigned int sub_resource_idx,
-        struct texture_readback *rb)
+        struct resource_readback *rb)
 {
     D3D11_TEXTURE2D_DESC texture_desc;
     unsigned int miplevel;
@@ -632,7 +675,7 @@ static void get_texture_readback(ID3D11Texture2D *texture, unsigned int sub_reso
     texture_desc.BindFlags = 0;
     texture_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
     texture_desc.MiscFlags = 0;
-    if (FAILED(hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, (ID3D11Texture2D **)&rb->texture)))
+    if (FAILED(hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, (ID3D11Texture2D **)&rb->resource)))
     {
         trace("Failed to create texture, hr %#x.\n", hr);
         ID3D11Device_Release(device);
@@ -646,13 +689,13 @@ static void get_texture_readback(ID3D11Texture2D *texture, unsigned int sub_reso
 
     ID3D11Device_GetImmediateContext(device, &rb->immediate_context);
 
-    ID3D11DeviceContext_CopyResource(rb->immediate_context, rb->texture, (ID3D11Resource *)texture);
-    if (FAILED(hr = ID3D11DeviceContext_Map(rb->immediate_context, rb->texture, sub_resource_idx,
+    ID3D11DeviceContext_CopyResource(rb->immediate_context, rb->resource, (ID3D11Resource *)texture);
+    if (FAILED(hr = ID3D11DeviceContext_Map(rb->immediate_context, rb->resource, sub_resource_idx,
             D3D11_MAP_READ, 0, &rb->map_desc)))
     {
         trace("Failed to map sub-resource %u, hr %#x.\n", sub_resource_idx, hr);
-        ID3D11Resource_Release(rb->texture);
-        rb->texture = NULL;
+        ID3D11Resource_Release(rb->resource);
+        rb->resource = NULL;
         ID3D11DeviceContext_Release(rb->immediate_context);
         rb->immediate_context = NULL;
     }
@@ -660,41 +703,41 @@ static void get_texture_readback(ID3D11Texture2D *texture, unsigned int sub_reso
     ID3D11Device_Release(device);
 }
 
-static DWORD get_readback_color(struct texture_readback *rb, unsigned int x, unsigned int y)
+static DWORD get_readback_color(struct resource_readback *rb, unsigned int x, unsigned int y)
 {
     return ((DWORD *)rb->map_desc.pData)[rb->map_desc.RowPitch * y / sizeof(DWORD) + x];
 }
 
-static float get_readback_float(struct texture_readback *rb, unsigned int x, unsigned int y)
+static float get_readback_float(struct resource_readback *rb, unsigned int x, unsigned int y)
 {
     return ((float *)rb->map_desc.pData)[rb->map_desc.RowPitch * y / sizeof(float) + x];
 }
 
-static const struct vec4 *get_readback_vec4(struct texture_readback *rb, unsigned int x, unsigned int y)
+static const struct vec4 *get_readback_vec4(struct resource_readback *rb, unsigned int x, unsigned int y)
 {
     return &((const struct vec4 *)rb->map_desc.pData)[rb->map_desc.RowPitch * y / sizeof(struct vec4) + x];
 }
 
-static const struct uvec4 *get_readback_uvec4(struct texture_readback *rb, unsigned int x, unsigned int y)
+static const struct uvec4 *get_readback_uvec4(struct resource_readback *rb, unsigned int x, unsigned int y)
 {
     return &((const struct uvec4 *)rb->map_desc.pData)[rb->map_desc.RowPitch * y / sizeof(struct uvec4) + x];
 }
 
-static void release_texture_readback(struct texture_readback *rb)
+static void release_resource_readback(struct resource_readback *rb)
 {
-    ID3D11DeviceContext_Unmap(rb->immediate_context, rb->texture, rb->sub_resource_idx);
-    ID3D11Resource_Release(rb->texture);
+    ID3D11DeviceContext_Unmap(rb->immediate_context, rb->resource, rb->sub_resource_idx);
+    ID3D11Resource_Release(rb->resource);
     ID3D11DeviceContext_Release(rb->immediate_context);
 }
 
 static DWORD get_texture_color(ID3D11Texture2D *texture, unsigned int x, unsigned int y)
 {
-    struct texture_readback rb;
+    struct resource_readback rb;
     DWORD color;
 
     get_texture_readback(texture, 0, &rb);
     color = get_readback_color(&rb, x, y);
-    release_texture_readback(&rb);
+    release_resource_readback(&rb);
 
     return color;
 }
@@ -703,7 +746,7 @@ static DWORD get_texture_color(ID3D11Texture2D *texture, unsigned int x, unsigne
 static void check_texture_sub_resource_color_(unsigned int line, ID3D11Texture2D *texture,
         unsigned int sub_resource_idx, DWORD expected_color, BYTE max_diff)
 {
-    struct texture_readback rb;
+    struct resource_readback rb;
     unsigned int x = 0, y = 0;
     BOOL all_match = TRUE;
     DWORD color = 0;
@@ -723,7 +766,7 @@ static void check_texture_sub_resource_color_(unsigned int line, ID3D11Texture2D
         if (!all_match)
             break;
     }
-    release_texture_readback(&rb);
+    release_resource_readback(&rb);
     ok_(__FILE__, line)(all_match,
             "Got unexpected color 0x%08x at (%u, %u), sub-resource %u.\n",
             color, x, y, sub_resource_idx);
@@ -746,7 +789,7 @@ static void check_texture_color_(unsigned int line, ID3D11Texture2D *texture,
 static void check_texture_sub_resource_float_(unsigned int line, ID3D11Texture2D *texture,
         unsigned int sub_resource_idx, float expected_value, BYTE max_diff)
 {
-    struct texture_readback rb;
+    struct resource_readback rb;
     unsigned int x = 0, y = 0;
     BOOL all_match = TRUE;
     float value = 0.0f;
@@ -766,7 +809,7 @@ static void check_texture_sub_resource_float_(unsigned int line, ID3D11Texture2D
         if (!all_match)
             break;
     }
-    release_texture_readback(&rb);
+    release_resource_readback(&rb);
     ok_(__FILE__, line)(all_match,
             "Got unexpected value %.8e at (%u, %u), sub-resource %u.\n",
             value, x, y, sub_resource_idx);
@@ -789,7 +832,7 @@ static void check_texture_float_(unsigned int line, ID3D11Texture2D *texture,
 static void check_texture_sub_resource_vec4_(unsigned int line, ID3D11Texture2D *texture,
         unsigned int sub_resource_idx, const struct vec4 *expected_value, BYTE max_diff)
 {
-    struct texture_readback rb;
+    struct resource_readback rb;
     unsigned int x = 0, y = 0;
     struct vec4 value = {0};
     BOOL all_match = TRUE;
@@ -809,7 +852,7 @@ static void check_texture_sub_resource_vec4_(unsigned int line, ID3D11Texture2D
         if (!all_match)
             break;
     }
-    release_texture_readback(&rb);
+    release_resource_readback(&rb);
     ok_(__FILE__, line)(all_match,
             "Got unexpected value {%.8e, %.8e, %.8e, %.8e} at (%u, %u), sub-resource %u.\n",
             value.x, value.y, value.z, value.w, x, y, sub_resource_idx);
@@ -832,7 +875,7 @@ static void check_texture_vec4_(unsigned int line, ID3D11Texture2D *texture,
 static void check_texture_sub_resource_uvec4_(unsigned int line, ID3D11Texture2D *texture,
         unsigned int sub_resource_idx, const struct uvec4 *expected_value)
 {
-    struct texture_readback rb;
+    struct resource_readback rb;
     unsigned int x = 0, y = 0;
     struct uvec4 value = {0};
     BOOL all_match = TRUE;
@@ -852,7 +895,7 @@ static void check_texture_sub_resource_uvec4_(unsigned int line, ID3D11Texture2D
         if (!all_match)
             break;
     }
-    release_texture_readback(&rb);
+    release_resource_readback(&rb);
     ok_(__FILE__, line)(all_match,
             "Got {0x%08x, 0x%08x, 0x%08x, 0x%08x}, expected {0x%08x, 0x%08x, 0x%08x, 0x%08x} "
             "at (%u, %u), sub-resource %u.\n",
@@ -5175,7 +5218,7 @@ static void test_texture(void)
     ID3D11ShaderResourceView *srv;
     ID3D11DeviceContext *context;
     ID3D11SamplerState *sampler;
-    struct texture_readback rb;
+    struct resource_readback rb;
     ID3D11Texture2D *texture;
     struct vec4 ps_constant;
     ID3D11PixelShader *ps;
@@ -5896,7 +5939,7 @@ static void test_texture(void)
                         "Test %u: Got unexpected color 0x%08x at (%u, %u).\n", i, color, x, y);
             }
         }
-        release_texture_readback(&rb);
+        release_resource_readback(&rb);
     }
     if (srv)
         ID3D11ShaderResourceView_Release(srv);
@@ -5988,7 +6031,7 @@ static void test_texture(void)
                         "Test %u: Got unexpected color 0x%08x at (%u, %u).\n", i, color, x, y);
             }
         }
-        release_texture_readback(&rb);
+        release_resource_readback(&rb);
     }
     ID3D11PixelShader_Release(ps);
     ID3D11Texture2D_Release(texture);
@@ -6677,7 +6720,7 @@ static void test_update_subresource(void)
     ID3D11ShaderResourceView *ps_srv;
     D3D11_SAMPLER_DESC sampler_desc;
     ID3D11DeviceContext *context;
-    struct texture_readback rb;
+    struct resource_readback rb;
     ID3D11Texture2D *texture;
     ID3D11PixelShader *ps;
     ID3D11Device *device;
@@ -6812,7 +6855,7 @@ static void test_update_subresource(void)
                     color, j, i, expected_colors[j + i * 4]);
         }
     }
-    release_texture_readback(&rb);
+    release_resource_readback(&rb);
 
     ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)texture, 0, NULL,
             bitmap_data, 4 * sizeof(*bitmap_data), 0);
@@ -6828,7 +6871,7 @@ static void test_update_subresource(void)
                     color, j, i, bitmap_data[j + i * 4]);
         }
     }
-    release_texture_readback(&rb);
+    release_resource_readback(&rb);
 
     ID3D11PixelShader_Release(ps);
     ID3D11SamplerState_Release(sampler_state);
@@ -6849,7 +6892,7 @@ static void test_copy_subresource_region(void)
     D3D11_SAMPLER_DESC sampler_desc;
     ID3D11DeviceContext *context;
     struct vec4 float_colors[16];
-    struct texture_readback rb;
+    struct resource_readback rb;
     ID3D11PixelShader *ps;
     ID3D11Device *device;
     unsigned int i, j;
@@ -7013,7 +7056,7 @@ static void test_copy_subresource_region(void)
                     color, j, i, expected_colors[j + i * 4]);
         }
     }
-    release_texture_readback(&rb);
+    release_resource_readback(&rb);
 
     ID3D11DeviceContext_CopySubresourceRegion(context, (ID3D11Resource *)dst_texture, 0,
             0, 0, 0, (ID3D11Resource *)src_texture, 0, NULL);
@@ -7029,7 +7072,7 @@ static void test_copy_subresource_region(void)
                     color, j, i, bitmap_data[j + i * 4]);
         }
     }
-    release_texture_readback(&rb);
+    release_resource_readback(&rb);
 
     ID3D11PixelShader_Release(ps);
     hr = ID3D11Device_CreatePixelShader(device, ps_buffer_code, sizeof(ps_buffer_code), NULL, &ps);
@@ -7099,7 +7142,7 @@ static void test_copy_subresource_region(void)
                     color, j, i, bitmap_data[j + i * 4]);
         }
     }
-    release_texture_readback(&rb);
+    release_resource_readback(&rb);
 
     ID3D11Buffer_Release(dst_buffer);
     ID3D11Buffer_Release(src_buffer);
@@ -7249,6 +7292,33 @@ done:
     ok(!refcount, "Device has %u references left.\n", refcount);
 }
 
+static void test_buffer_data_init(void)
+{
+    struct resource_readback rb;
+    ID3D11Buffer *buffer;
+    ID3D11Device *device;
+    unsigned int i;
+
+    if (!(device = create_device(NULL)))
+    {
+        skip("Failed to create device.\n");
+        return;
+    }
+
+    buffer = create_buffer(device, D3D11_BIND_SHADER_RESOURCE, 1024, NULL);
+
+    get_buffer_readback(buffer, &rb);
+    for (i = 0; i < rb.width; ++i)
+    {
+        DWORD r = get_readback_color(&rb, i / sizeof(DWORD), 0);
+        ok(!r, "Got unexpected result %#x at offset %u.\n", r, i);
+    }
+    release_resource_readback(&rb);
+
+    ID3D11Buffer_Release(buffer);
+    ID3D11Device_Release(device);
+}
+
 static void test_texture_data_init(void)
 {
     static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
@@ -7863,7 +7933,7 @@ static void test_draw_depth_only(void)
     D3D11_TEXTURE2D_DESC texture_desc;
     ID3D11DeviceContext *context;
     ID3D11DepthStencilView *dsv;
-    struct texture_readback rb;
+    struct resource_readback rb;
     ID3D11Texture2D *texture;
     ID3D11Device *device;
     unsigned int i, j;
@@ -8008,7 +8078,7 @@ static void test_draw_depth_only(void)
                     obtained_depth, j, i, expected_depth);
         }
     }
-    release_texture_readback(&rb);
+    release_resource_readback(&rb);
 
     ID3D11Buffer_Release(cb);
     ID3D11PixelShader_Release(ps_color);
@@ -9789,6 +9859,7 @@ START_TEST(d3d11)
     test_update_subresource();
     test_copy_subresource_region();
     test_resource_map();
+    test_buffer_data_init();
     test_texture_data_init();
     test_check_multisample_quality_levels();
     test_swapchain_flip();
-- 
2.7.3




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