[PATCH 04/10] d3d11: Add support for FrontCounterClockwise.

Józef Kucia jkucia at codeweavers.com
Wed Jul 27 16:33:42 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/d3d11_private.h |  1 +
 dlls/d3d11/device.c        |  6 +++---
 dlls/d3d11/state.c         | 20 +++++++++++++++++---
 3 files changed, 21 insertions(+), 6 deletions(-)

diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index cdada42..e9837cc 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -419,6 +419,7 @@ struct d3d_rasterizer_state
     LONG refcount;
 
     struct wined3d_private_store private_store;
+    struct wined3d_rasterizer_state *wined3d_state;
     D3D11_RASTERIZER_DESC desc;
     struct wine_rb_entry entry;
     ID3D11Device *device;
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 7f819db8..41a0319 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -834,6 +834,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon
     wined3d_mutex_lock();
     if (!(device->rasterizer_state = unsafe_impl_from_ID3D11RasterizerState(rasterizer_state)))
     {
+        wined3d_device_set_rasterizer_state(device->wined3d_device, NULL);
         wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, WINED3D_FILL_SOLID);
         wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, WINED3D_CULL_CCW);
         wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, FALSE);
@@ -843,12 +844,11 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon
         return;
     }
 
+    wined3d_device_set_rasterizer_state(device->wined3d_device, device->rasterizer_state->wined3d_state);
+
     desc = &device->rasterizer_state->desc;
     wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, desc->FillMode);
     wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, desc->CullMode);
-    /* glFrontFace() */
-    if (desc->FrontCounterClockwise)
-        FIXME("Ignoring FrontCounterClockwise %#x.\n", desc->FrontCounterClockwise);
     /* OpenGL style depth bias. */
     if (desc->DepthBias || desc->SlopeScaledDepthBias)
         FIXME("Ignoring depth bias.\n");
diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c
index 68ad1bd..d702d98 100644
--- a/dlls/d3d11/state.c
+++ b/dlls/d3d11/state.c
@@ -664,9 +664,10 @@ static ULONG STDMETHODCALLTYPE d3d11_rasterizer_state_Release(ID3D11RasterizerSt
         struct d3d_device *device = impl_from_ID3D11Device(state->device);
         wined3d_mutex_lock();
         wine_rb_remove(&device->rasterizer_states, &state->desc);
-        ID3D11Device_Release(state->device);
+        wined3d_rasterizer_state_decref(state->wined3d_state);
         wined3d_private_store_cleanup(&state->private_store);
         wined3d_mutex_unlock();
+        ID3D11Device_Release(state->device);
         HeapFree(GetProcessHeap(), 0, state);
     }
 
@@ -849,6 +850,9 @@ static const struct ID3D10RasterizerStateVtbl d3d10_rasterizer_state_vtbl =
 HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, struct d3d_device *device,
         const D3D11_RASTERIZER_DESC *desc)
 {
+    struct wined3d_rasterizer_state_desc wined3d_desc;
+    HRESULT hr;
+
     state->ID3D11RasterizerState_iface.lpVtbl = &d3d11_rasterizer_state_vtbl;
     state->ID3D10RasterizerState_iface.lpVtbl = &d3d10_rasterizer_state_vtbl;
     state->refcount = 1;
@@ -856,17 +860,27 @@ HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, struct d3d
     wined3d_private_store_init(&state->private_store);
     state->desc = *desc;
 
+    wined3d_desc.front_ccw = desc->FrontCounterClockwise;
+    if (FAILED(hr = wined3d_rasterizer_state_create(device->wined3d_device,
+            &wined3d_desc, &state->wined3d_state)))
+    {
+        WARN("Failed to create wined3d rasterizer state, hr %#x.\n", hr);
+        wined3d_private_store_cleanup(&state->private_store);
+        wined3d_mutex_unlock();
+        return hr;
+    }
+
     if (wine_rb_put(&device->rasterizer_states, desc, &state->entry) == -1)
     {
         ERR("Failed to insert rasterizer state entry.\n");
         wined3d_private_store_cleanup(&state->private_store);
+        wined3d_rasterizer_state_decref(state->wined3d_state);
         wined3d_mutex_unlock();
         return E_FAIL;
     }
     wined3d_mutex_unlock();
 
-    state->device = &device->ID3D11Device_iface;
-    ID3D11Device_AddRef(state->device);
+    ID3D11Device_AddRef(state->device = &device->ID3D11Device_iface);
 
     return S_OK;
 }
-- 
2.7.3




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