[PATCH 2/6] wined3d: Also check BLENDWEIGHT for immediate mode fallback.

Matteo Bruni mbruni at codeweavers.com
Fri Jul 29 14:01:49 CDT 2016


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/wined3d/context.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 085ed03..a85f3fc 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -3215,7 +3215,7 @@ static void context_update_stream_info(struct wined3d_context *context, const st
     {
         WORD slow_mask = -!d3d_info->ffp_generic_attributes & (1u << WINED3D_FFP_PSIZE);
         slow_mask |= -!gl_info->supported[ARB_VERTEX_ARRAY_BGRA]
-                & ((1u << WINED3D_FFP_DIFFUSE) | (1u << WINED3D_FFP_SPECULAR));
+                & ((1u << WINED3D_FFP_DIFFUSE) | (1u << WINED3D_FFP_SPECULAR) | (1u << WINED3D_FFP_BLENDWEIGHT));
 
         if ((stream_info->position_transformed && !d3d_info->xyzrhw)
                 || (stream_info->use_map & slow_mask))
-- 
2.7.3




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