[PATCH] d3dx9_36: Stop crash when displaying effect errors
Alistair Leslie-Hughes
leslie_alistair at hotmail.com
Wed Jun 1 05:18:30 CDT 2016
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair at hotmail.com>
---
dlls/d3dx9_36/effect.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index 7772406..a72aa3a 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -5969,7 +5969,7 @@ static HRESULT d3dx9_base_effect_init(struct d3dx9_base_effect *base,
if (bytecode)
ID3D10Blob_Release(bytecode);
if (temp_errors)
- TRACE("%s\n", (char *)ID3D10Blob_GetBufferPointer(temp_errors));
+ TRACE("%s\n", debugstr_a((char *)ID3D10Blob_GetBufferPointer(temp_errors)));
if (errors)
*errors = temp_errors;
else if (temp_errors)
--
2.8.1
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