wined3d: Fix a typo in comment

Andrey Gusev andrey.goosev at gmail.com
Thu Jun 2 05:18:00 CDT 2016


-------------- next part --------------
From 8b487a6e33dc947ab822b8f9a40eefb0b950c655 Mon Sep 17 00:00:00 2001
Message-Id: <8b487a6e33dc947ab822b8f9a40eefb0b950c655.1464862647.git.andrey.goosev at gmail.com>
From: Andrey Gusev <andrey.goosev at gmail.com>
Date: Thu, 2 Jun 2016 13:17:10 +0300
Subject: [PATCH] wined3d: Fix a typo in comment

Signed-off-by: Andrey Gusev <andrey.goosev at gmail.com>
---
 dlls/wined3d/directx.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index fbfbb49..2472c67 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -4462,7 +4462,7 @@ static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_in
         lockable = TRUE;
 
     /* On some modern cards like the Geforce8/9, GLX doesn't offer some
-     * dephth/stencil formats which D3D9 reports. We can safely report
+     * depth/stencil formats which D3D9 reports. We can safely report
      * "compatible" formats (e.g. D24 can be used for D16) as long as we
      * aren't dealing with a lockable format. This also helps D3D <= 7 as they
      * expect D16 which isn't offered without this on Geforce8 cards. */
-- 
2.5.5



More information about the wine-patches mailing list