[PATCH 5/8] wined3d: Implement SM4 case instruction.

Józef Kucia jkucia at codeweavers.com
Fri Jun 3 04:33:04 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/arb_program_shader.c | 1 +
 dlls/wined3d/glsl_shader.c        | 9 +++++++++
 dlls/wined3d/shader.c             | 1 +
 dlls/wined3d/shader_sm4.c         | 2 ++
 dlls/wined3d/wined3d_private.h    | 1 +
 5 files changed, 14 insertions(+)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 53b8f2c..7ecf193 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5217,6 +5217,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_BREAKP                           */ NULL,
     /* WINED3DSIH_CALL                             */ shader_hw_call,
     /* WINED3DSIH_CALLNZ                           */ NULL,
+    /* WINED3DSIH_CASE                             */ NULL,
     /* WINED3DSIH_CMP                              */ pshader_hw_cmp,
     /* WINED3DSIH_CND                              */ pshader_hw_cnd,
     /* WINED3DSIH_CRS                              */ shader_hw_map2gl,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 69ff2bc..cfd0cfd 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -4236,6 +4236,14 @@ static void shader_glsl_switch(const struct wined3d_shader_instruction *ins)
     shader_addline(ins->ctx->buffer, "switch (%s)\n{\n", src0_param.param_str);
 }
 
+static void shader_glsl_case(const struct wined3d_shader_instruction *ins)
+{
+    struct glsl_src_param src0_param;
+
+    shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
+    shader_addline(ins->ctx->buffer, "case %s:\n", src0_param.param_str);
+}
+
 static void shader_glsl_if(const struct wined3d_shader_instruction *ins)
 {
     const char *condition = (ins->flags == WINED3D_SHADER_CONDITIONAL_OP_NZ) ? "bool" : "!bool";
@@ -8538,6 +8546,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_BREAKP                           */ shader_glsl_breakp,
     /* WINED3DSIH_CALL                             */ shader_glsl_call,
     /* WINED3DSIH_CALLNZ                           */ shader_glsl_callnz,
+    /* WINED3DSIH_CASE                             */ shader_glsl_case,
     /* WINED3DSIH_CMP                              */ shader_glsl_conditional_move,
     /* WINED3DSIH_CND                              */ shader_glsl_cnd,
     /* WINED3DSIH_CRS                              */ shader_glsl_cross,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index be12432..bf67dbe 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -49,6 +49,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_BREAKP                           */ "breakp",
     /* WINED3DSIH_CALL                             */ "call",
     /* WINED3DSIH_CALLNZ                           */ "callnz",
+    /* WINED3DSIH_CASE                             */ "case",
     /* WINED3DSIH_CMP                              */ "cmp",
     /* WINED3DSIH_CND                              */ "cnd",
     /* WINED3DSIH_CRS                              */ "crs",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index ab39bf8..247f9b0 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -111,6 +111,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_AND                              = 0x01,
     WINED3D_SM4_OP_BREAK                            = 0x02,
     WINED3D_SM4_OP_BREAKC                           = 0x03,
+    WINED3D_SM4_OP_CASE                             = 0x06,
     WINED3D_SM4_OP_CUT                              = 0x09,
     WINED3D_SM4_OP_DERIV_RTX                        = 0x0b,
     WINED3D_SM4_OP_DERIV_RTY                        = 0x0c,
@@ -623,6 +624,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_BREAK,                            WINED3DSIH_BREAK,                            "",     ""},
     {WINED3D_SM4_OP_BREAKC,                           WINED3DSIH_BREAKP,                           "",     "u",
             shader_sm4_read_conditional_op},
+    {WINED3D_SM4_OP_CASE,                             WINED3DSIH_CASE,                             "",     "u"},
     {WINED3D_SM4_OP_CUT,                              WINED3DSIH_CUT,                              "",     ""},
     {WINED3D_SM4_OP_DERIV_RTX,                        WINED3DSIH_DSX,                              "f",    "f"},
     {WINED3D_SM4_OP_DERIV_RTY,                        WINED3DSIH_DSY,                              "f",    "f"},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 255dbd5..e9d5a58 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -556,6 +556,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_BREAKP,
     WINED3DSIH_CALL,
     WINED3DSIH_CALLNZ,
+    WINED3DSIH_CASE,
     WINED3DSIH_CMP,
     WINED3DSIH_CND,
     WINED3DSIH_CRS,
-- 
2.7.3




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