[PATCH 1/6] wined3d: Add wined3d_shader_resource_view_desc.

Józef Kucia jkucia at codeweavers.com
Mon Jun 6 04:39:02 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/view.c         | 107 +++++++++++++++++++++++++++++++++++++++++++++-
 dlls/wined3d/view.c       |   8 ++--
 dlls/wined3d/wined3d.spec |   2 +-
 include/wine/wined3d.h    |  39 ++++++++++++++++-
 4 files changed, 149 insertions(+), 7 deletions(-)

diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c
index 11f1c67..ab14848 100644
--- a/dlls/d3d11/view.c
+++ b/dlls/d3d11/view.c
@@ -1641,9 +1641,111 @@ static const struct ID3D10ShaderResourceView1Vtbl d3d10_shader_resource_view_vtb
     d3d10_shader_resource_view_GetDesc1,
 };
 
+static HRESULT wined3d_shader_resource_view_desc_from_d3d11(struct wined3d_shader_resource_view_desc *wined3d_desc,
+        const D3D11_SHADER_RESOURCE_VIEW_DESC *desc)
+{
+    wined3d_desc->format_id = wined3dformat_from_dxgi_format(desc->Format);
+
+    switch (desc->ViewDimension)
+    {
+        case D3D11_SRV_DIMENSION_BUFFER:
+            wined3d_desc->view_type = WINED3D_VTYPE_BUFFER;
+            wined3d_desc->u.buffer.start_idx = desc->u.Buffer.u1.FirstElement;
+            wined3d_desc->u.buffer.count = desc->u.Buffer.u2.NumElements;
+            wined3d_desc->u.buffer.flags = 0;
+            break;
+
+        case D3D11_SRV_DIMENSION_TEXTURE1D:
+            wined3d_desc->view_type = WINED3D_VTYPE_TEXTURE_1D;
+            wined3d_desc->u.texture.level_idx = desc->u.Texture1D.MostDetailedMip;
+            wined3d_desc->u.texture.level_count = desc->u.Texture1D.MipLevels;
+            wined3d_desc->u.texture.layer_idx = 0;
+            wined3d_desc->u.texture.layer_count = 1;
+            break;
+
+        case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
+            wined3d_desc->view_type = WINED3D_VTYPE_TEXTURE_1D_ARRAY;
+            wined3d_desc->u.texture.level_idx = desc->u.Texture1DArray.MostDetailedMip;
+            wined3d_desc->u.texture.level_count = desc->u.Texture1DArray.MipLevels;
+            wined3d_desc->u.texture.layer_idx = desc->u.Texture1DArray.FirstArraySlice;
+            wined3d_desc->u.texture.layer_count = desc->u.Texture1DArray.ArraySize;
+            break;
+
+        case D3D11_SRV_DIMENSION_TEXTURE2D:
+            wined3d_desc->view_type = WINED3D_VTYPE_TEXTURE_2D;
+            wined3d_desc->u.texture.level_idx = desc->u.Texture2D.MostDetailedMip;
+            wined3d_desc->u.texture.level_count = desc->u.Texture2D.MipLevels;
+            wined3d_desc->u.texture.layer_idx = 0;
+            wined3d_desc->u.texture.layer_count = 1;
+            break;
+
+        case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
+            wined3d_desc->view_type = WINED3D_VTYPE_TEXTURE_2D_ARRAY;
+            wined3d_desc->u.texture.level_idx = desc->u.Texture2DArray.MostDetailedMip;
+            wined3d_desc->u.texture.level_count = desc->u.Texture2DArray.MipLevels;
+            wined3d_desc->u.texture.layer_idx = desc->u.Texture2DArray.FirstArraySlice;
+            wined3d_desc->u.texture.layer_count = desc->u.Texture2DArray.ArraySize;
+            break;
+
+        case D3D11_SRV_DIMENSION_TEXTURE2DMS:
+            wined3d_desc->view_type = WINED3D_VTYPE_TEXTURE_2D;
+            wined3d_desc->u.texture.level_idx = 0;
+            wined3d_desc->u.texture.level_count = 1;
+            wined3d_desc->u.texture.layer_idx = 0;
+            wined3d_desc->u.texture.layer_count = 1;
+            break;
+
+        case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
+            wined3d_desc->view_type = WINED3D_VTYPE_TEXTURE_2D_ARRAY;
+            wined3d_desc->u.texture.level_idx = 0;
+            wined3d_desc->u.texture.level_count = 1;
+            wined3d_desc->u.texture.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice;
+            wined3d_desc->u.texture.layer_count = desc->u.Texture2DMSArray.ArraySize;
+            break;
+
+        case D3D11_SRV_DIMENSION_TEXTURE3D:
+            wined3d_desc->view_type = WINED3D_VTYPE_TEXTURE_3D;
+            wined3d_desc->u.texture.level_idx = desc->u.Texture3D.MostDetailedMip;
+            wined3d_desc->u.texture.level_count = desc->u.Texture3D.MipLevels;
+            wined3d_desc->u.texture.layer_idx = 0;
+            wined3d_desc->u.texture.layer_count = 1;
+            break;
+
+        case D3D11_SRV_DIMENSION_TEXTURECUBE:
+            wined3d_desc->view_type = WINED3D_VTYPE_TEXTURE_CUBE;
+            wined3d_desc->u.texture.level_idx = desc->u.TextureCube.MostDetailedMip;
+            wined3d_desc->u.texture.level_count = desc->u.TextureCube.MipLevels;
+            wined3d_desc->u.texture.layer_idx = 0;
+            wined3d_desc->u.texture.layer_count = 6;
+            break;
+
+        case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
+            wined3d_desc->view_type = WINED3D_VTYPE_TEXTURE_CUBE_ARRAY;
+            wined3d_desc->u.texture.level_idx = desc->u.TextureCubeArray.MostDetailedMip;
+            wined3d_desc->u.texture.level_count = desc->u.TextureCubeArray.MipLevels;
+            wined3d_desc->u.texture.layer_idx = desc->u.TextureCubeArray.First2DArrayFace;
+            wined3d_desc->u.texture.layer_count = 6 * desc->u.TextureCubeArray.NumCubes;
+            break;
+
+        case D3D11_SRV_DIMENSION_BUFFEREX:
+            wined3d_desc->view_type = WINED3D_VTYPE_BUFFER;
+            wined3d_desc->u.buffer.start_idx = desc->u.BufferEx.FirstElement;
+            wined3d_desc->u.buffer.count = desc->u.BufferEx.NumElements;
+            wined3d_desc->u.buffer.flags = desc->u.BufferEx.Flags;
+            break;
+
+        default:
+            WARN("Unrecognized view dimension %#x.\n", desc->ViewDimension);
+            return E_FAIL;
+    }
+
+    return S_OK;
+}
+
 static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, struct d3d_device *device,
         ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc)
 {
+    struct wined3d_shader_resource_view_desc wined3d_desc;
     struct wined3d_resource *wined3d_resource;
     HRESULT hr;
 
@@ -1662,6 +1764,9 @@ static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *vi
         normalize_srv_desc(&view->desc, resource);
     }
 
+    if (FAILED(hr = wined3d_shader_resource_view_desc_from_d3d11(&wined3d_desc, &view->desc)))
+        return hr;
+
     wined3d_mutex_lock();
     if (!(wined3d_resource = wined3d_resource_from_d3d11_resource(resource)))
     {
@@ -1670,7 +1775,7 @@ static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *vi
         return E_FAIL;
     }
 
-    if (FAILED(hr = wined3d_shader_resource_view_create(wined3d_resource,
+    if (FAILED(hr = wined3d_shader_resource_view_create(&wined3d_desc, wined3d_resource,
             view, &d3d_null_wined3d_parent_ops, &view->wined3d_view)))
     {
         wined3d_mutex_unlock();
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 773dccf..b12edec 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -202,12 +202,14 @@ void * CDECL wined3d_shader_resource_view_get_parent(const struct wined3d_shader
     return view->parent;
 }
 
-HRESULT CDECL wined3d_shader_resource_view_create(struct wined3d_resource *resource, void *parent,
-        const struct wined3d_parent_ops *parent_ops, struct wined3d_shader_resource_view **view)
+HRESULT CDECL wined3d_shader_resource_view_create(const struct wined3d_shader_resource_view_desc *desc,
+        struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
+        struct wined3d_shader_resource_view **view)
 {
     struct wined3d_shader_resource_view *object;
 
-    TRACE("resource %p, parent %p, parent_ops %p, view %p.\n", resource, parent, parent_ops, view);
+    TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
+            desc, resource, parent, parent_ops, view);
 
     if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
         return E_OUTOFMEMORY;
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 3b45eea..0a00290 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -211,7 +211,7 @@
 @ cdecl wined3d_shader_incref(ptr)
 @ cdecl wined3d_shader_set_local_constants_float(ptr long ptr long)
 
-@ cdecl wined3d_shader_resource_view_create(ptr ptr ptr ptr)
+@ cdecl wined3d_shader_resource_view_create(ptr ptr ptr ptr ptr)
 @ cdecl wined3d_shader_resource_view_decref(ptr)
 @ cdecl wined3d_shader_resource_view_get_parent(ptr)
 @ cdecl wined3d_shader_resource_view_incref(ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index f6019c1..3ca9eeb 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -665,6 +665,18 @@ enum wined3d_resource_type
     WINED3D_RTYPE_TEXTURE_3D                = 3,
 };
 
+enum wined3d_view_type
+{
+    WINED3D_VTYPE_BUFFER                    = 1,
+    WINED3D_VTYPE_TEXTURE_1D                = 2,
+    WINED3D_VTYPE_TEXTURE_1D_ARRAY          = 3,
+    WINED3D_VTYPE_TEXTURE_2D                = 4,
+    WINED3D_VTYPE_TEXTURE_2D_ARRAY          = 5,
+    WINED3D_VTYPE_TEXTURE_3D                = 6,
+    WINED3D_VTYPE_TEXTURE_CUBE              = 7,
+    WINED3D_VTYPE_TEXTURE_CUBE_ARRAY        = 8,
+};
+
 enum wined3d_pool
 {
     WINED3D_POOL_DEFAULT                    = 0,
@@ -1942,6 +1954,28 @@ struct wined3d_shader_desc
     unsigned int max_version;
 };
 
+struct wined3d_shader_resource_view_desc
+{
+    enum wined3d_format_id format_id;
+    enum wined3d_view_type view_type;
+    union
+    {
+        struct
+        {
+            unsigned int start_idx;
+            unsigned int count;
+            unsigned int flags;
+        } buffer;
+        struct
+        {
+            unsigned int level_idx;
+            unsigned int level_count;
+            unsigned int layer_idx;
+            unsigned int layer_count;
+        } texture;
+    } u;
+};
+
 struct wined3d_output_desc
 {
     WCHAR device_name[CCHDEVICENAME];
@@ -2417,8 +2451,9 @@ ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
         UINT start_idx, const float *src_data, UINT vector4f_count);
 
-HRESULT __cdecl wined3d_shader_resource_view_create(struct wined3d_resource *resource, void *parent,
-        const struct wined3d_parent_ops *parent_ops, struct wined3d_shader_resource_view **view);
+HRESULT __cdecl wined3d_shader_resource_view_create(const struct wined3d_shader_resource_view_desc *desc,
+        struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
+        struct wined3d_shader_resource_view **view);
 ULONG __cdecl wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view);
 void * __cdecl wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view);
 ULONG __cdecl wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view);
-- 
2.7.3




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