[PATCH 5/6] d3d11/tests: Add more tests for creating shader resource views.
Józef Kucia
jkucia at codeweavers.com
Mon Jun 6 04:39:06 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/tests/d3d11.c | 209 ++++++++++++++++++++++++++++++++---------------
1 file changed, 144 insertions(+), 65 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index e72732f..0a39b9f 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -122,6 +122,80 @@ static BOOL compare_color(DWORD c1, DWORD c2, BYTE max_diff)
return TRUE;
}
+struct srv_desc
+{
+ DXGI_FORMAT format;
+ D3D11_SRV_DIMENSION dimension;
+ unsigned int miplevel_idx;
+ unsigned int miplevel_count;
+ unsigned int layer_idx;
+ unsigned int layer_count;
+};
+
+static void get_srv_desc(D3D11_SHADER_RESOURCE_VIEW_DESC *d3d11_desc, const struct srv_desc *desc)
+{
+ d3d11_desc->Format = desc->format;
+ d3d11_desc->ViewDimension = desc->dimension;
+ if (desc->dimension == D3D11_SRV_DIMENSION_TEXTURE2D)
+ {
+ U(*d3d11_desc).Texture2D.MostDetailedMip = desc->miplevel_idx;
+ U(*d3d11_desc).Texture2D.MipLevels = desc->miplevel_count;
+ }
+ else if (desc->dimension == D3D11_SRV_DIMENSION_TEXTURE2DARRAY)
+ {
+ U(*d3d11_desc).Texture2DArray.MostDetailedMip = desc->miplevel_idx;
+ U(*d3d11_desc).Texture2DArray.MipLevels = desc->miplevel_count;
+ U(*d3d11_desc).Texture2DArray.FirstArraySlice = desc->layer_idx;
+ U(*d3d11_desc).Texture2DArray.ArraySize = desc->layer_count;
+ }
+ else
+ {
+ trace("Unhandled view dimension %#x.\n", desc->dimension);
+ }
+}
+
+#define check_srv_desc(a, b) check_srv_desc_(__LINE__, a, b)
+static void check_srv_desc_(unsigned int line, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc,
+ const struct srv_desc *expected_desc)
+{
+ ok_(__FILE__, line)(desc->Format == expected_desc->format,
+ "Got format %#x, expected %#x.\n", desc->Format, expected_desc->format);
+ ok_(__FILE__, line)(desc->ViewDimension == expected_desc->dimension,
+ "Got view dimension %#x, expected %#x.\n", desc->ViewDimension, expected_desc->dimension);
+
+ if (desc->ViewDimension != expected_desc->dimension)
+ return;
+
+ if (desc->ViewDimension == D3D11_SRV_DIMENSION_TEXTURE2D)
+ {
+ ok_(__FILE__, line)(U(*desc).Texture2D.MostDetailedMip == expected_desc->miplevel_idx,
+ "Got MostDetailedMip %u, expected %u.\n",
+ U(*desc).Texture2D.MostDetailedMip, expected_desc->miplevel_idx);
+ ok_(__FILE__, line)(U(*desc).Texture2D.MipLevels == expected_desc->miplevel_count,
+ "Got MipLevels %u, expected %u.\n",
+ U(*desc).Texture2D.MipLevels, expected_desc->miplevel_count);
+ }
+ else if (desc->ViewDimension == D3D11_SRV_DIMENSION_TEXTURE2DARRAY)
+ {
+ ok_(__FILE__, line)(U(*desc).Texture2DArray.MostDetailedMip == expected_desc->miplevel_idx,
+ "Got MostDetailedMip %u, expected %u.\n",
+ U(*desc).Texture2DArray.MostDetailedMip, expected_desc->miplevel_idx);
+ ok_(__FILE__, line)(U(*desc).Texture2DArray.MipLevels == expected_desc->miplevel_count,
+ "Got MipLevels %u, expected %u.\n",
+ U(*desc).Texture2DArray.MipLevels, expected_desc->miplevel_count);
+ ok_(__FILE__, line)(U(*desc).Texture2DArray.FirstArraySlice == expected_desc->layer_idx,
+ "Got FirstArraySlice %u, expected %u.\n",
+ U(*desc).Texture2DArray.FirstArraySlice, expected_desc->layer_idx);
+ ok_(__FILE__, line)(U(*desc).Texture2DArray.ArraySize == expected_desc->layer_count,
+ "Got ArraySize %u, expected %u.\n",
+ U(*desc).Texture2DArray.ArraySize, expected_desc->layer_count);
+ }
+ else
+ {
+ trace("Unhandled view dimension %#x.\n", desc->ViewDimension);
+ }
+}
+
#define create_buffer(a, b, c, d) create_buffer_(__LINE__, a, b, c, d)
static ID3D11Buffer *create_buffer_(unsigned int line, ID3D11Device *device,
unsigned int bind_flags, unsigned int size, const void *data)
@@ -2103,8 +2177,45 @@ static void test_create_shader_resource_view(void)
ID3D11Texture2D *texture;
ID3D11Buffer *buffer;
IUnknown *iface;
+ unsigned int i;
HRESULT hr;
+ static const struct
+ {
+ struct
+ {
+ unsigned int miplevel_count;
+ unsigned int array_size;
+ DXGI_FORMAT format;
+ } texture;
+ struct srv_desc srv_desc;
+ struct srv_desc expected_srv_desc;
+ }
+ tests[] =
+ {
+#define FMT_UNKNOWN DXGI_FORMAT_UNKNOWN
+#define RGBA8_UNORM DXGI_FORMAT_R8G8B8A8_UNORM
+#define TEX2D D3D11_SRV_DIMENSION_TEXTURE2D
+#define TEX2DARRAY D3D11_SRV_DIMENSION_TEXTURE2DARRAY
+ {{10, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX2D, 0, 10}},
+ {{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX2D, 0, -1}, {RGBA8_UNORM, TEX2D, 0, 10}},
+ {{10, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX2D, 0, -1}, {RGBA8_UNORM, TEX2D, 0, 10}},
+ {{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX2D, 0, 10}, {RGBA8_UNORM, TEX2D, 0, 10}},
+ {{10, 4, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX2DARRAY, 0, 10, 0, 4}},
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX2DARRAY, 0, -1, 0, -1}, {RGBA8_UNORM, TEX2DARRAY, 0, 10, 0, 4}},
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX2DARRAY, 1, -1, 0, -1}, {RGBA8_UNORM, TEX2DARRAY, 1, 9, 0, 4}},
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX2DARRAY, 3, -1, 0, -1}, {RGBA8_UNORM, TEX2DARRAY, 3, 7, 0, 4}},
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX2DARRAY, 5, -1, 0, -1}, {RGBA8_UNORM, TEX2DARRAY, 5, 5, 0, 4}},
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX2DARRAY, 9, -1, 0, -1}, {RGBA8_UNORM, TEX2DARRAY, 9, 1, 0, 4}},
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX2DARRAY, 0, -1, 1, -1}, {RGBA8_UNORM, TEX2DARRAY, 0, 10, 1, 3}},
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX2DARRAY, 0, -1, 2, -1}, {RGBA8_UNORM, TEX2DARRAY, 0, 10, 2, 2}},
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX2DARRAY, 0, -1, 3, -1}, {RGBA8_UNORM, TEX2DARRAY, 0, 10, 3, 1}},
+#undef FMT_UNKNOWN
+#undef RGBA8_UNORM
+#undef TEX2D
+#undef TEX2DARRAY
+ };
+
if (!(device = create_device(NULL)))
{
skip("Failed to create device.\n");
@@ -2148,9 +2259,6 @@ static void test_create_shader_resource_view(void)
texture_desc.Width = 512;
texture_desc.Height = 512;
- texture_desc.MipLevels = 0;
- texture_desc.ArraySize = 1;
- texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
texture_desc.SampleDesc.Count = 1;
texture_desc.SampleDesc.Quality = 0;
texture_desc.Usage = D3D11_USAGE_DEFAULT;
@@ -2158,75 +2266,46 @@ static void test_create_shader_resource_view(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
- hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
-
- hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srview);
- ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x.\n", hr);
-
- hr = ID3D11ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView, (void **)&iface);
- ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
- "Shader resource view should implement ID3D10ShaderResourceView.\n");
- if (SUCCEEDED(hr)) IUnknown_Release(iface);
- hr = ID3D11ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView1, (void **)&iface);
- ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
- "Shader resource view should implement ID3D10ShaderResourceView1.\n");
- if (SUCCEEDED(hr)) IUnknown_Release(iface);
-
- memset(&srv_desc, 0, sizeof(srv_desc));
- ID3D11ShaderResourceView_GetDesc(srview, &srv_desc);
- ok(srv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", srv_desc.Format);
- ok(srv_desc.ViewDimension == D3D11_SRV_DIMENSION_TEXTURE2D,
- "Got unexpected view dimension %#x.\n", srv_desc.ViewDimension);
- ok(U(srv_desc).Texture2D.MostDetailedMip == 0, "Got unexpected MostDetailedMip %u.\n",
- U(srv_desc).Texture2D.MostDetailedMip);
- ok(U(srv_desc).Texture2D.MipLevels == 10, "Got unexpected MipLevels %u.\n", U(srv_desc).Texture2D.MipLevels);
-
- ID3D11ShaderResourceView_Release(srview);
-
- srv_desc.Format = DXGI_FORMAT_UNKNOWN;
- U(srv_desc).Texture2D.MipLevels = -1;
-
- hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, &srv_desc, &srview);
- ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x.\n", hr);
+ for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
+ {
+ D3D11_SHADER_RESOURCE_VIEW_DESC *current_desc;
- memset(&srv_desc, 0, sizeof(srv_desc));
- ID3D11ShaderResourceView_GetDesc(srview, &srv_desc);
- ok(srv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", srv_desc.Format);
- ok(srv_desc.ViewDimension == D3D11_SRV_DIMENSION_TEXTURE2D,
- "Got unexpected view dimension %#x.\n", srv_desc.ViewDimension);
- ok(U(srv_desc).Texture2D.MostDetailedMip == 0, "Got unexpected MostDetailedMip %u.\n",
- U(srv_desc).Texture2D.MostDetailedMip);
- ok(U(srv_desc).Texture2D.MipLevels == 10, "Got unexpected MipLevels %u.\n",
- U(srv_desc).Texture2D.MipLevels);
+ texture_desc.MipLevels = tests[i].texture.miplevel_count;
+ texture_desc.ArraySize = tests[i].texture.array_size;
+ texture_desc.Format = tests[i].texture.format;
- ID3D11ShaderResourceView_Release(srview);
- ID3D11Texture2D_Release(texture);
+ hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
+ ok(SUCCEEDED(hr), "Test %u: Failed to create a 2d texture, hr %#x.\n", i, hr);
- texture_desc.ArraySize = 4;
+ if (tests[i].srv_desc.dimension == D3D11_SRV_DIMENSION_UNKNOWN)
+ {
+ current_desc = NULL;
+ }
+ else
+ {
+ current_desc = &srv_desc;
+ get_srv_desc(current_desc, &tests[i].srv_desc);
+ }
- hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create 2d texture, hr %#x.\n", hr);
+ hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, current_desc, &srview);
+ ok(SUCCEEDED(hr), "Test %u: Failed to create a shader resource view, hr %#x.\n", i, hr);
- hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srview);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ hr = ID3D11ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView, (void **)&iface);
+ ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
+ "Test %u: Shader resource view should implement ID3D10ShaderResourceView.\n", i);
+ if (SUCCEEDED(hr)) IUnknown_Release(iface);
+ hr = ID3D11ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView1, (void **)&iface);
+ ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
+ "Test %u: Shader resource view should implement ID3D10ShaderResourceView1.\n", i);
+ if (SUCCEEDED(hr)) IUnknown_Release(iface);
- memset(&srv_desc, 0, sizeof(srv_desc));
- ID3D11ShaderResourceView_GetDesc(srview, &srv_desc);
- ok(srv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", srv_desc.Format);
- ok(srv_desc.ViewDimension == D3D11_SRV_DIMENSION_TEXTURE2DARRAY,
- "Got unexpected view dimension %#x.\n", srv_desc.ViewDimension);
- ok(!U(srv_desc).Texture2DArray.MostDetailedMip, "Got unexpected MostDetailedMip %u.\n",
- U(srv_desc).Texture2DArray.MostDetailedMip);
- ok(U(srv_desc).Texture2DArray.MipLevels == 10, "Got unexpected MipLevels %u.\n",
- U(srv_desc).Texture2DArray.MipLevels);
- ok(!U(srv_desc).Texture2DArray.FirstArraySlice, "Got unexpected FirstArraySlice %u.\n",
- U(srv_desc).Texture2DArray.FirstArraySlice);
- ok(U(srv_desc).Texture2DArray.ArraySize == texture_desc.ArraySize, "Got unexpected ArraySize %u.\n",
- U(srv_desc).Texture2DArray.ArraySize);
+ memset(&srv_desc, 0, sizeof(srv_desc));
+ ID3D11ShaderResourceView_GetDesc(srview, &srv_desc);
+ check_srv_desc(&srv_desc, &tests[i].expected_srv_desc);
- ID3D11ShaderResourceView_Release(srview);
- ID3D11Texture2D_Release(texture);
+ ID3D11ShaderResourceView_Release(srview);
+ ID3D11Texture2D_Release(texture);
+ }
refcount = ID3D11Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
--
2.7.3
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