[PATCH 5/6] wined3d: Recognize SM 4.1 gather4 opcode.

Józef Kucia jkucia at codeweavers.com
Fri Jun 10 05:07:04 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/arb_program_shader.c | 1 +
 dlls/wined3d/glsl_shader.c        | 1 +
 dlls/wined3d/shader.c             | 1 +
 dlls/wined3d/shader_sm4.c         | 2 ++
 dlls/wined3d/wined3d_private.h    | 1 +
 5 files changed, 6 insertions(+)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 2c510b7..70d7d34 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5276,6 +5276,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_FRC                              */ shader_hw_map2gl,
     /* WINED3DSIH_FTOI                             */ NULL,
     /* WINED3DSIH_FTOU                             */ NULL,
+    /* WINED3DSIH_GATHER4                          */ NULL,
     /* WINED3DSIH_GE                               */ NULL,
     /* WINED3DSIH_HS_CONTROL_POINT_PHASE           */ NULL,
     /* WINED3DSIH_HS_DECLS                         */ NULL,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 92849db..9bbf461 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8610,6 +8610,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_FRC                              */ shader_glsl_map2gl,
     /* WINED3DSIH_FTOI                             */ shader_glsl_to_int,
     /* WINED3DSIH_FTOU                             */ shader_glsl_to_uint,
+    /* WINED3DSIH_GATHER4                          */ NULL,
     /* WINED3DSIH_GE                               */ shader_glsl_relop,
     /* WINED3DSIH_HS_CONTROL_POINT_PHASE           */ NULL,
     /* WINED3DSIH_HS_DECLS                         */ shader_glsl_nop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index bd8d55d..f8fdc50 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -108,6 +108,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_FRC                              */ "frc",
     /* WINED3DSIH_FTOI                             */ "ftoi",
     /* WINED3DSIH_FTOU                             */ "ftou",
+    /* WINED3DSIH_GATHER4                          */ "gather4",
     /* WINED3DSIH_GE                               */ "ge",
     /* WINED3DSIH_HS_CONTROL_POINT_PHASE           */ "hs_control_point_phase",
     /* WINED3DSIH_HS_DECLS                         */ "hs_decls",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index ef5fcd2..bff1f27 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -200,6 +200,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_DCL_OUTPUT_SIV                   = 0x67,
     WINED3D_SM4_OP_DCL_TEMPS                        = 0x68,
     WINED3D_SM4_OP_DCL_GLOBAL_FLAGS                 = 0x6a,
+    WINED3D_SM4_OP_GATHER4                          = 0x6d,
     WINED3D_SM5_OP_HS_DECLS                         = 0x71,
     WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE           = 0x72,
     WINED3D_SM5_OP_HS_FORK_PHASE                    = 0x73,
@@ -733,6 +734,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
             shader_sm4_read_declaration_count},
     {WINED3D_SM4_OP_DCL_GLOBAL_FLAGS,                 WINED3DSIH_DCL_GLOBAL_FLAGS,                 "",     "",
             shader_sm4_read_dcl_global_flags},
+    {WINED3D_SM4_OP_GATHER4,                          WINED3DSIH_GATHER4,                          "u",    "fRS"},
     {WINED3D_SM5_OP_HS_DECLS,                         WINED3DSIH_HS_DECLS,                         "",     ""},
     {WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE,           WINED3DSIH_HS_CONTROL_POINT_PHASE,           "",     ""},
     {WINED3D_SM5_OP_HS_FORK_PHASE,                    WINED3DSIH_HS_FORK_PHASE,                    "",     ""},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 82d4712..7f45327 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -615,6 +615,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_FRC,
     WINED3DSIH_FTOI,
     WINED3DSIH_FTOU,
+    WINED3DSIH_GATHER4,
     WINED3DSIH_GE,
     WINED3DSIH_HS_CONTROL_POINT_PHASE,
     WINED3DSIH_HS_DECLS,
-- 
2.7.3




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