wined3d: Make glsl_vertex_pipe_clip_plane() static.
Francois Gouget
fgouget at free.fr
Sat Jun 11 06:53:27 CDT 2016
Signed-off-by: Francois Gouget <fgouget at free.fr>
---
dlls/wined3d/glsl_shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 55affc1..719c8a2 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -9062,7 +9062,7 @@ static void glsl_vertex_pipe_shademode(struct wined3d_context *context,
context->shader_update_mask |= 1 << WINED3D_SHADER_TYPE_VERTEX;
}
-void glsl_vertex_pipe_clip_plane(struct wined3d_context *context,
+static void glsl_vertex_pipe_clip_plane(struct wined3d_context *context,
const struct wined3d_state *state, DWORD state_id)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
--
2.8.1
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