[PATCH 5/7] wined3d: Recognize SM5 bfi opcode.
Józef Kucia
jkucia at codeweavers.com
Mon Jun 13 03:39:34 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/arb_program_shader.c | 1 +
dlls/wined3d/glsl_shader.c | 1 +
dlls/wined3d/shader.c | 1 +
dlls/wined3d/shader_sm4.c | 2 ++
dlls/wined3d/wined3d_private.h | 1 +
5 files changed, 6 insertions(+)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 7bdf0ee..ad38bfe 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5212,6 +5212,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_ADD */ shader_hw_map2gl,
/* WINED3DSIH_AND */ NULL,
/* WINED3DSIH_BEM */ pshader_hw_bem,
+ /* WINED3DSIH_BFI */ NULL,
/* WINED3DSIH_BREAK */ shader_hw_break,
/* WINED3DSIH_BREAKC */ shader_hw_breakc,
/* WINED3DSIH_BREAKP */ NULL,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 8637bd1..86d2d47 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8546,6 +8546,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_ADD */ shader_glsl_binop,
/* WINED3DSIH_AND */ shader_glsl_binop,
/* WINED3DSIH_BEM */ shader_glsl_bem,
+ /* WINED3DSIH_BFI */ NULL,
/* WINED3DSIH_BREAK */ shader_glsl_break,
/* WINED3DSIH_BREAKC */ shader_glsl_breakc,
/* WINED3DSIH_BREAKP */ shader_glsl_breakp,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index a93a2f1..57dbaef 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -44,6 +44,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_ADD */ "add",
/* WINED3DSIH_AND */ "and",
/* WINED3DSIH_BEM */ "bem",
+ /* WINED3DSIH_BFI */ "bfi",
/* WINED3DSIH_BREAK */ "break",
/* WINED3DSIH_BREAKC */ "breakc",
/* WINED3DSIH_BREAKP */ "breakp",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 888f341..885da50 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -210,6 +210,7 @@ enum wined3d_sm4_opcode
WINED3D_SM5_OP_DERIV_RTY_COARSE = 0x7c,
WINED3D_SM5_OP_DERIV_RTY_FINE = 0x7d,
WINED3D_SM5_OP_GATHER4_C = 0x7e,
+ WINED3D_SM5_OP_BFI = 0x8c,
WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT = 0x93,
WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT = 0x94,
WINED3D_SM5_OP_DCL_TESSELLATOR_DOMAIN = 0x95,
@@ -749,6 +750,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM5_OP_DERIV_RTY_COARSE, WINED3DSIH_DSY_COARSE, "f", "f"},
{WINED3D_SM5_OP_DERIV_RTY_FINE, WINED3DSIH_DSY_FINE, "f", "f"},
{WINED3D_SM5_OP_GATHER4_C, WINED3DSIH_GATHER4_C, "f", "fRSf"},
+ {WINED3D_SM5_OP_BFI, WINED3DSIH_BFI, "u", "uuuu"},
{WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT, WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT, "", "",
shader_sm5_read_control_point_count},
{WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT, WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT, "", "",
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 02f7f1d..2f8cc60 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -552,6 +552,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_ADD,
WINED3DSIH_AND,
WINED3DSIH_BEM,
+ WINED3DSIH_BFI,
WINED3DSIH_BREAK,
WINED3DSIH_BREAKC,
WINED3DSIH_BREAKP,
--
2.7.3
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