[PATCH 1/5] include: Add d3dx11core.idl.

Matteo Bruni mbruni at codeweavers.com
Tue Jun 14 15:57:22 CDT 2016


From: Andrey Gusev <andrey.goosev at gmail.com>

Signed-off-by: Andrey Gusev <andrey.goosev at gmail.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 include/Makefile.in    |  1 +
 include/d3dx11.h       |  1 +
 include/d3dx11core.idl | 65 ++++++++++++++++++++++++++++++++++++++++++++++++++
 3 files changed, 67 insertions(+)
 create mode 100644 include/d3dx11core.idl

diff --git a/include/Makefile.in b/include/Makefile.in
index 1612a94..9ffaff4 100644
--- a/include/Makefile.in
+++ b/include/Makefile.in
@@ -42,6 +42,7 @@ IDL_SRCS = \
 	d3d11sdklayers.idl \
 	d3dcommon.idl \
 	d3dx10core.idl \
+	d3dx11core.idl \
 	dbccmd.idl \
 	dbcses.idl \
 	dbdsad.idl \
diff --git a/include/d3dx11.h b/include/d3dx11.h
index 52191da..08a303d 100644
--- a/include/d3dx11.h
+++ b/include/d3dx11.h
@@ -27,5 +27,6 @@
 #define DXGI_FORMAT_FROM_FILE ((DXGI_FORMAT)0xfffffffdu)
 
 #include "d3d11.h"
+#include "d3dx11core.h"
 
 #endif
diff --git a/include/d3dx11core.idl b/include/d3dx11core.idl
new file mode 100644
index 0000000..d47463c
--- /dev/null
+++ b/include/d3dx11core.idl
@@ -0,0 +1,65 @@
+/*
+ * Copyright 2016 Andrey Gusev
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+import "oaidl.idl";
+import "ocidl.idl";
+import "dxgi.idl";
+import "d3dcommon.idl";
+
+[
+    object,
+    local,
+    pointer_default(unique)
+]
+interface ID3DX11DataLoader
+{
+    HRESULT Load();
+    HRESULT Decompress([out] void **data, [in] SIZE_T *bytes);
+    HRESULT Destroy();
+};
+
+[
+    object,
+    local,
+    pointer_default(unique)
+]
+interface ID3DX11DataProcessor
+{
+    HRESULT Process([in] void *data, [in] SIZE_T bytes);
+    HRESULT CreateDeviceObject([out] void **data_object);
+    HRESULT Destroy();
+};
+
+[
+    object,
+    local,
+    pointer_default(unique),
+    uuid(c93fecfa-6967-478a-abbc-402d90621fcb)
+]
+interface ID3DX11ThreadPump : IUnknown
+{
+    HRESULT AddWorkItem([in] ID3DX11DataLoader *loader, [in] ID3DX11DataProcessor *processor,
+                        [in] HRESULT *hresult, [out] void **device_object);
+    UINT GetWorkItemCount();
+
+    HRESULT WaitForAllItems();
+    HRESULT ProcessDeviceWorkItems([in] UINT count);
+
+    HRESULT PurgeAllItems();
+    HRESULT GetQueueStatus([in] UINT *io_queue, [in] UINT *process_queue, [in] UINT *device_queue);
+};
-- 
2.7.3




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