[PATCH 5/5] d3dx9: Turn an ERR into a WARN.
Matteo Bruni
mbruni at codeweavers.com
Tue Jun 14 15:57:26 CDT 2016
It can potentially happen if the application passes broken effect data.
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3dx9_36/preshader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3dx9_36/preshader.c b/dlls/d3dx9_36/preshader.c
index 78f3bdb..68301fe 100644
--- a/dlls/d3dx9_36/preshader.c
+++ b/dlls/d3dx9_36/preshader.c
@@ -524,7 +524,7 @@ static HRESULT get_constants_desc(unsigned int *byte_code, struct d3dx_const_tab
if (cdesc[i].Class == D3DXPC_OBJECT)
TRACE("Object %s, parameter %p.\n", cdesc[i].Name, inputs_param[i]);
else if (!inputs_param[i])
- ERR("Could not find parameter %s in effect.\n", cdesc[i].Name);
+ WARN("Could not find parameter %s in effect.\n", cdesc[i].Name);
}
out->input_count = desc.Constants;
out->inputs = cdesc;
--
2.7.3
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