[PATCH 02/11] wined3d: Forbid creating SRVs with level or layer count equal to 0.

Józef Kucia jkucia at codeweavers.com
Thu Jun 16 04:59:32 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/view.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 68b134f..5973668 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -298,8 +298,10 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_
         struct wined3d_texture *texture = texture_from_resource(resource);
         unsigned int i;
 
-        if (desc->u.texture.level_idx >= texture->level_count
+        if (!desc->u.texture.level_count
+                || desc->u.texture.level_idx >= texture->level_count
                 || desc->u.texture.level_count > texture->level_count - desc->u.texture.level_idx
+                || !desc->u.texture.layer_count
                 || desc->u.texture.layer_idx >= texture->layer_count
                 || desc->u.texture.layer_count > texture->layer_count - desc->u.texture.layer_idx)
             return E_INVALIDARG;
-- 
2.7.3




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