[PATCH 09/11] d3d11: Validate "ViewDimension" field in D3D11_RENDER_TARGET_VIEW_DESC.

Józef Kucia jkucia at codeweavers.com
Thu Jun 16 04:59:39 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/view.c | 58 +++++++++++++++++++++++++++++++++++++++++++++++--------
 1 file changed, 50 insertions(+), 8 deletions(-)

diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c
index 2210394..c5263ef 100644
--- a/dlls/d3d11/view.c
+++ b/dlls/d3d11/view.c
@@ -211,7 +211,7 @@ static HRESULT set_rtdesc_from_resource(D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3
 
     ID3D11Resource_GetType(resource, &dimension);
 
-    switch(dimension)
+    switch (dimension)
     {
         case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
         {
@@ -323,7 +323,7 @@ static HRESULT set_rtdesc_from_resource(D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3
     }
 }
 
-static void normalize_rtv_desc(D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11Resource *resource)
+static HRESULT normalize_rtv_desc(D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11Resource *resource)
 {
     D3D11_RESOURCE_DIMENSION dimension;
     unsigned int layer_count;
@@ -332,14 +332,46 @@ static void normalize_rtv_desc(D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11Resour
     ID3D11Resource_GetType(resource, &dimension);
     switch (dimension)
     {
+        case D3D11_RESOURCE_DIMENSION_BUFFER:
+        {
+            if (desc->ViewDimension != D3D11_RTV_DIMENSION_BUFFER)
+            {
+                WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
+                return E_INVALIDARG;
+            }
+            return S_OK;
+        }
+
+        case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
+        {
+            if (desc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE1D
+                    && desc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE1DARRAY)
+            {
+                WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
+                return E_INVALIDARG;
+            }
+
+            FIXME("Unhandled 1D texture resource.\n");
+            return S_OK;
+        }
+
         case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
         {
             const struct d3d_texture2d *texture;
 
+            if (desc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE2D
+                    && desc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE2DARRAY
+                    && desc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE2DMS
+                    && desc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY)
+            {
+                WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
+                return E_INVALIDARG;
+            }
+
             if (!(texture = unsafe_impl_from_ID3D11Texture2D((ID3D11Texture2D *)resource)))
             {
                 ERR("Cannot get implementation from ID3D11Texture2D.\n");
-                return;
+                return E_FAIL;
             }
 
             format = texture->desc.Format;
@@ -351,10 +383,16 @@ static void normalize_rtv_desc(D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11Resour
         {
             const struct d3d_texture3d *texture;
 
+            if (desc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE3D)
+            {
+                WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
+                return E_INVALIDARG;
+            }
+
             if (!(texture = unsafe_impl_from_ID3D11Texture3D((ID3D11Texture3D *)resource)))
             {
                 ERR("Cannot get implementation from ID3D11Texture3D.\n");
-                return;
+                return E_FAIL;
             }
 
             format = texture->desc.Format;
@@ -363,7 +401,8 @@ static void normalize_rtv_desc(D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11Resour
         }
 
         default:
-            return;
+            ERR("Unhandled resource dimension %#x.\n", dimension);
+            return E_FAIL;
     }
 
     if (desc->Format == DXGI_FORMAT_UNKNOWN)
@@ -395,6 +434,8 @@ static void normalize_rtv_desc(D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11Resour
         default:
             break;
     }
+
+    return S_OK;
 }
 
 static HRESULT set_srdesc_from_resource(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11Resource *resource)
@@ -1425,14 +1466,15 @@ static HRESULT d3d_rendertarget_view_init(struct d3d_rendertarget_view *view, st
 
     if (!desc)
     {
-        if (FAILED(hr = set_rtdesc_from_resource(&view->desc, resource)))
-            return hr;
+        hr = set_rtdesc_from_resource(&view->desc, resource);
     }
     else
     {
         view->desc = *desc;
-        normalize_rtv_desc(&view->desc, resource);
+        hr = normalize_rtv_desc(&view->desc, resource);
     }
+    if (FAILED(hr))
+        return hr;
 
     wined3d_mutex_lock();
     if (!(wined3d_resource = wined3d_resource_from_d3d11_resource(resource)))
-- 
2.7.3




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