[PATCH 7/8] wined3d: Recognize SM5 imm_atomic_alloc opcode.
Józef Kucia
jkucia at codeweavers.com
Fri Jun 17 03:41:48 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/arb_program_shader.c | 1 +
dlls/wined3d/glsl_shader.c | 1 +
dlls/wined3d/shader.c | 1 +
dlls/wined3d/shader_sm4.c | 2 ++
dlls/wined3d/wined3d_private.h | 1 +
5 files changed, 6 insertions(+)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 94e19f7..35fa23f 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5294,6 +5294,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_IMAD */ NULL,
/* WINED3DSIH_IMAX */ NULL,
/* WINED3DSIH_IMIN */ NULL,
+ /* WINED3DSIH_IMM_ATOMIC_ALLOC */ NULL,
/* WINED3DSIH_IMM_ATOMIC_CONSUME */ NULL,
/* WINED3DSIH_IMUL */ NULL,
/* WINED3DSIH_INE */ NULL,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 0489507..dfcf5cf 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8628,6 +8628,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_IMAD */ shader_glsl_mad,
/* WINED3DSIH_IMAX */ shader_glsl_map2gl,
/* WINED3DSIH_IMIN */ shader_glsl_map2gl,
+ /* WINED3DSIH_IMM_ATOMIC_ALLOC */ NULL,
/* WINED3DSIH_IMM_ATOMIC_CONSUME */ NULL,
/* WINED3DSIH_IMUL */ shader_glsl_imul,
/* WINED3DSIH_INE */ shader_glsl_relop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 00c6028..b8adca1 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -126,6 +126,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_IMAD */ "imad",
/* WINED3DSIH_IMAX */ "imax",
/* WINED3DSIH_IMIN */ "imin",
+ /* WINED3DSIH_IMM_ATOMIC_ALLOC */ "imm_atomic_alloc",
/* WINED3DSIH_IMM_ATOMIC_CONSUME */ "imm_atomic_consume",
/* WINED3DSIH_IMUL */ "imul",
/* WINED3DSIH_INE */ "ine",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index c685e87..6793883 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -226,6 +226,7 @@ enum wined3d_sm4_opcode
WINED3D_SM5_OP_STORE_RAW = 0xa6,
WINED3D_SM5_OP_LD_STRUCTURED = 0xa7,
WINED3D_SM5_OP_STORE_STRUCTURED = 0xa8,
+ WINED3D_SM5_OP_IMM_ATOMIC_ALLOC = 0xb2,
WINED3D_SM5_OP_IMM_ATOMIC_CONSUME = 0xb3,
};
@@ -777,6 +778,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM5_OP_STORE_RAW, WINED3DSIH_STORE_RAW, "U", "iu"},
{WINED3D_SM5_OP_LD_STRUCTURED, WINED3DSIH_LD_STRUCTURED, "u", "uuR"},
{WINED3D_SM5_OP_STORE_STRUCTURED, WINED3DSIH_STORE_STRUCTURED, "U", "iiu"},
+ {WINED3D_SM5_OP_IMM_ATOMIC_ALLOC, WINED3DSIH_IMM_ATOMIC_ALLOC, "u", "U"},
{WINED3D_SM5_OP_IMM_ATOMIC_CONSUME, WINED3DSIH_IMM_ATOMIC_CONSUME, "u", "U"},
};
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 0ef2414..2669275 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -634,6 +634,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_IMAD,
WINED3DSIH_IMAX,
WINED3DSIH_IMIN,
+ WINED3DSIH_IMM_ATOMIC_ALLOC,
WINED3DSIH_IMM_ATOMIC_CONSUME,
WINED3DSIH_IMUL,
WINED3DSIH_INE,
--
2.7.3
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