[PATCH 7/8] wined3d: Recognize SM5 imm_atomic_alloc opcode.

Józef Kucia jkucia at codeweavers.com
Fri Jun 17 03:41:48 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/arb_program_shader.c | 1 +
 dlls/wined3d/glsl_shader.c        | 1 +
 dlls/wined3d/shader.c             | 1 +
 dlls/wined3d/shader_sm4.c         | 2 ++
 dlls/wined3d/wined3d_private.h    | 1 +
 5 files changed, 6 insertions(+)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 94e19f7..35fa23f 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5294,6 +5294,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_IMAD                             */ NULL,
     /* WINED3DSIH_IMAX                             */ NULL,
     /* WINED3DSIH_IMIN                             */ NULL,
+    /* WINED3DSIH_IMM_ATOMIC_ALLOC                 */ NULL,
     /* WINED3DSIH_IMM_ATOMIC_CONSUME               */ NULL,
     /* WINED3DSIH_IMUL                             */ NULL,
     /* WINED3DSIH_INE                              */ NULL,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 0489507..dfcf5cf 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8628,6 +8628,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_IMAD                             */ shader_glsl_mad,
     /* WINED3DSIH_IMAX                             */ shader_glsl_map2gl,
     /* WINED3DSIH_IMIN                             */ shader_glsl_map2gl,
+    /* WINED3DSIH_IMM_ATOMIC_ALLOC                 */ NULL,
     /* WINED3DSIH_IMM_ATOMIC_CONSUME               */ NULL,
     /* WINED3DSIH_IMUL                             */ shader_glsl_imul,
     /* WINED3DSIH_INE                              */ shader_glsl_relop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 00c6028..b8adca1 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -126,6 +126,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_IMAD                             */ "imad",
     /* WINED3DSIH_IMAX                             */ "imax",
     /* WINED3DSIH_IMIN                             */ "imin",
+    /* WINED3DSIH_IMM_ATOMIC_ALLOC                 */ "imm_atomic_alloc",
     /* WINED3DSIH_IMM_ATOMIC_CONSUME               */ "imm_atomic_consume",
     /* WINED3DSIH_IMUL                             */ "imul",
     /* WINED3DSIH_INE                              */ "ine",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index c685e87..6793883 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -226,6 +226,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM5_OP_STORE_RAW                        = 0xa6,
     WINED3D_SM5_OP_LD_STRUCTURED                    = 0xa7,
     WINED3D_SM5_OP_STORE_STRUCTURED                 = 0xa8,
+    WINED3D_SM5_OP_IMM_ATOMIC_ALLOC                 = 0xb2,
     WINED3D_SM5_OP_IMM_ATOMIC_CONSUME               = 0xb3,
 };
 
@@ -777,6 +778,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM5_OP_STORE_RAW,                        WINED3DSIH_STORE_RAW,                        "U",    "iu"},
     {WINED3D_SM5_OP_LD_STRUCTURED,                    WINED3DSIH_LD_STRUCTURED,                    "u",    "uuR"},
     {WINED3D_SM5_OP_STORE_STRUCTURED,                 WINED3DSIH_STORE_STRUCTURED,                 "U",    "iiu"},
+    {WINED3D_SM5_OP_IMM_ATOMIC_ALLOC,                 WINED3DSIH_IMM_ATOMIC_ALLOC,                 "u",    "U"},
     {WINED3D_SM5_OP_IMM_ATOMIC_CONSUME,               WINED3DSIH_IMM_ATOMIC_CONSUME,               "u",    "U"},
 };
 
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 0ef2414..2669275 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -634,6 +634,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_IMAD,
     WINED3DSIH_IMAX,
     WINED3DSIH_IMIN,
+    WINED3DSIH_IMM_ATOMIC_ALLOC,
     WINED3DSIH_IMM_ATOMIC_CONSUME,
     WINED3DSIH_IMUL,
     WINED3DSIH_INE,
-- 
2.7.3




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